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Yildirim, Ibrahim; Cirak-Kurt, Sevilay – Education Reform Journal, 2022
Plenty of research has been carried out in order to determine the effect of gamification on learner motivation. The purpose of this study was to combine the experimental research results examining the effect of gamification on learner motivation and conducted between the years of 2010-2017 through a meta-analysis. The random effects model was used…
Descriptors: Gamification, Student Motivation, Design, Meta Analysis
Duygu Mutlu-Bayraktar – Education and Information Technologies, 2024
This study provides a current systematic review of emotional design research in the multimedia learning domain and explores how emotional design is studied in multimedia learning. All studies on emotional design in multimedia learning published until 2023 were examined thoroughly. In this study, 51 journal articles were identified based on PRISMA…
Descriptors: Literature Reviews, Multimedia Materials, Design, Psychological Patterns
Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Educational Computing Research, 2023
Over the past decade, meta-analyses have been conducted to evaluate the impact of embodied pedagogical agents on learning outcomes. Most review studies have evaluated learning outcomes from the perspective of testing labels such as transfer, retention, recognition, free recall, and various other classifications. This is problematic, because…
Descriptors: Meta Analysis, Test Format, Teaching Methods, Outcomes of Education
Tong, Yuyao; Chan, Carol K. K. – International Journal of Computer-Supported Collaborative Learning, 2023
This study examined students' understanding of, and reflective inquiry into discourse, specifically their epistemic discourse understanding and meta-discourse, and investigated their roles and relationships in fostering productive inquiry in knowledge building. The participants comprised two classes of ninth grade visual arts students inquiring…
Descriptors: Meta Analysis, Discourse Analysis, Epistemology, Inquiry
Delen, Ibrahim; Sen, Sedat – Journal of Research in Science Teaching, 2023
Design-based learning (DBL) offers opportunities to support students' content understanding. Previous DBL studies reported different effect sizes by using the data from one participant group. The goal of this study was to conduct a meta-analysis that would give a comprehensive picture of how DBL is connected to student achievement in different…
Descriptors: Kindergarten, Elementary Secondary Education, Meta Analysis, Design
Michael Graham; Christine Grice; Wayne Cotton – Issues in Educational Research, 2024
This paper presents the findings of a systematic literature review that answers the research question: how does current literature define effective professional development? In answering this question, a set of design principles for effective professional development have been produced for utilisation by researchers and practitioners within and…
Descriptors: Design, Program Effectiveness, Faculty Development, Educational Principles
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Furenes, May Irene; Kucirkova, Natalia; Bus, Adriana G. – Review of Educational Research, 2021
This meta-analysis examines the inconsistent findings across experimental studies that compared children's learning outcomes with digital and paper books. We quantitatively reviewed 39 studies reported in 30 articles (n = 1,812 children) and compared children's story comprehension and vocabulary learning in relation to medium (reading on paper…
Descriptors: Reading Processes, Children, Reading Comprehension, Vocabulary Development
Strimel, Greg J.; Kim, Eunhye; Grubbs, Michael E.; Huffman, Tanner J. – International Journal of Technology and Design Education, 2020
Design within primary and secondary schools has been increasingly emphasized over the past decade. As a response to this increased interest, qualitative research examining students' cognitive processes involved in the practices of design has been on the rise. These studies have commonly employed the concurrent think-aloud research methodology to…
Descriptors: Meta Analysis, Elementary School Students, Secondary School Students, Cognitive Processes
The Effectiveness of Digital Game-Based Vocabulary Learning: A Framework-Based View of Meta-Analysis
Chen, Meng-Hua; Tseng, Wen-Ta; Hsiao, Tsung-Yuan – British Journal of Educational Technology, 2018
This study presents the results of a meta-analytic study about the effects of digital game-based learning (DGBL) on vocabulary. The results of the study showed that the effects of DGBL on vocabulary learning may vary with game design features (Q = 5.857, df = 1, p = 0.016), but not with learners' age (Q = 0.906, df = 1, p = 0.341) or linguistic…
Descriptors: Computer Games, Vocabulary Development, Meta Analysis, Design
Huang, Rui; Ritzhaupt, Albert D.; Sommer, Max; Zhu, Jiawen; Stephen, Anita; Valle, Natercia; Hampton, John; Li, Jingwei – Educational Technology Research and Development, 2020
Gamification research in educational settings has produced mixed results on student learning outcomes. Educational researchers and practitioners both struggle with identifying when, where, and how to use gamification design concepts. The present study provides findings from a meta-analysis that integrated the empirical, quantitative research on…
Descriptors: Game Based Learning, Educational Games, Outcomes of Education, Meta Analysis
Wong, Rachel M.; Adesope, Olusola O. – Educational Psychology Review, 2021
Emotions can both facilitate and hinder learning. Emotional design features such as colors and shapes can be embedded in multimedia learning environments to manipulate learners' affects and learning outcomes. However, some studies suggest that emotional designs promote learning, while others show that they hinder it. Although Brom et al.…
Descriptors: Meta Analysis, Design, Color, Multimedia Instruction
Leslie C. Neely; Jennifer B. Ganz; John L. Davis; Margot B. Boles; Ee Rea Hong; Jennifer Ninci; Whitney D. Gilliland – Review Journal of Autism and Developmental Disorders, 2016
This systematic review and meta-analysis analyzed peer-reviewed research concerning the generalization and maintenance of functional living skills for individuals with autism spectrum disorder. Following the application of predetermined inclusion criteria, 31 articles (containing 32 studies) were reviewed and summarized in terms of (a)…
Descriptors: Daily Living Skills, Autism Spectrum Disorders, Meta Analysis, Literature Reviews
Aguayo, Claudio; Cochrane, Thomas; Narayan, Vickel – Australasian Journal of Educational Technology, 2017
This paper summarises the findings from a literature review in mobile learning, developed as part of a 2-year six-institution project in New Zealand. Through the development of a key themes codebook, we address selected key themes with respect to their relevance to learner-generated learning through emerging technologies, with attention to mobile…
Descriptors: Foreign Countries, Literature Reviews, Telecommunications, Educational Technology
Hinchliffe, Sally R.; Crowther, Michael J.; Phillips, Robert S.; Sutton, Alex J. – Research Synthesis Methods, 2013
An individual diagnostic accuracy study rarely provides enough information to make conclusive recommendations about the accuracy of a diagnostic test; particularly when the study is small. Meta-analysis methods provide a way of combining information from multiple studies, reducing uncertainty in the result and hopefully providing substantial…
Descriptors: Meta Analysis, Design, Diagnostic Tests, Accuracy
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