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Tal Yachin; Miri Barak – Research in Science Education, 2024
The growing trend of "escape games" in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study's goal was to identify situated learning components that can be associated with educational escape games and to generate a…
Descriptors: Science Education, Educational Games, Game Based Learning, Situated Learning
White-Hancock, Lorraine – International Journal of Technology and Design Education, 2023
This paper examines Bauhaus School (1919-1933) innovation and relevance today. The School is a landmark in the history of design as a discipline and the development of design education. The School was also a workplace, commercialising Bauhaus-designed products. While drawing global interest in its innovations, the School faced resistance in…
Descriptors: Educational Innovation, Educational History, Design, Foreign Countries
Dishon, Gideon – Educational Technology Research and Development, 2021
Video games' capacity to facilitate complex and interactive modes of engagement has led to their portrayal as particularly effective means for designing authentic and situated learning environments, which overcome the artificial and abstract nature of conventional teacher-centered schooling. Focusing on the intentional use of progressive-oriented…
Descriptors: Educational Games, Video Games, Design, Learning Processes
Tytler, Russell; Anderson, Judy; Williams, Gaye – ZDM: Mathematics Education, 2023
Advocacy of STEM curricular approaches is based on a concern to engage students in authentic disciplinary and interdisciplinary practices in the STEM (science, technology, engineering, mathematics) disciplines, and the need to promote participation in STEM pathways. The "STEM Academy" professional learning program was developed to…
Descriptors: STEM Education, Integrated Curriculum, Learner Engagement, Mathematics Education
McLaughlan, Rebecca; Pert, Alan; Lodge, Jason M. – International Journal of Art & Design Education, 2021
Balancing the competing demands of research and teaching has long been lamented by academics. The challenges associated with Covid-19 will make this increasingly difficult. An integrated approach to research and teaching, where students are directly engaged in the production of research, may provide a useful strategy to support ongoing research…
Descriptors: Design, Authentic Learning, Interdisciplinary Approach, Student Research
Burkholder, Eric; Hwang, Lisa; Wieman, Carl – Chemical Engineering Education, 2021
We have developed an assessment of authentic problem-solving in chemical engineering, which we used to measure students' problem-solving at the beginning and end of a cornerstone design course. We measured how much problem-solving students learned, and how these students compared with data collected from seniors at the beginning of the capstone…
Descriptors: Authentic Learning, Problem Solving, Chemical Engineering, Student Evaluation
Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
Gravel, Brian E.; Svihla, Vanessa – Journal of the Learning Sciences, 2021
Background: Design problems have long attracted researchers' attention for their potential to provide authentic learning opportunities. While we have methods for supporting students to learn through relatively simple engineering and design tasks, supporting students to address complex problems that they find and frame remains poorly understood.…
Descriptors: Engineering Education, Design, Authentic Learning, Educational Environment
Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
Leah R. Cheek; Vinson Carter; Michael K. Daugherty; Christian Z. Goering – Reading Teacher, 2024
Empathy, an unsung, yet critical element of learning, can be strategically interlaced with literacy instruction and engineering design to create a rich and authentic learning experience for students. Integrated STEM education rests on the promise of engaging students and providing deep understandings through the intentional practice of delivering…
Descriptors: Empathy, STEM Education, Literacy Education, Engineering Education
Silver, Harvey F.; Boutz, Abigail L.; McTighe, Jay – Educational Leadership, 2022
Infusing five processes into assignments can help students hone the skills they'll need to address complex problems. The world students will enter is full of complex, unpredictable problems--and students will need sophisticated thinking skills to cope. The authors unpack five thinking processes students need to internalize through opportunities in…
Descriptors: Thinking Skills, Cognitive Processes, Inquiry, Design
Lugthart, Sarah; van Dartel, Michel – European Journal of STEM Education, 2021
Situated learning could benefit STEAM education because both aim to develop skills that can deal with complex real-life situations. Although ample research has been conducted into situated learning within higher vocational education in general, there exists little research on the implementation of the educational approach in STEAM education…
Descriptors: STEM Education, Art Education, Situated Learning, Authentic Learning
Parsons, David; MacCallum, Kathryn – International Journal of Mobile and Blended Learning, 2022
To integrate digital technologies into the curriculum, teachers must support learners to use digital tools in authentic contexts. Physical computing, which involves the use of small portable electronic devices, provides an opportunity to achieve these goals. This article reports on the initial stages of a design-based research (DBR) project that…
Descriptors: Technology Integration, Computer Uses in Education, Handheld Devices, Laptop Computers
Salimpour, Saeed; Fitzgerald, Michael T.; Tytler, Russell; Eriksson, Urban – Journal of Science Education and Technology, 2021
The changing landscape of science and science education has provided an impetus to re-imagine how science can be taught in schools. The dawn of the Big Data era, especially in astronomy, and the notion of "Science as Practice" are some of the developments driving this need for a re-imagination of science education. This current work…
Descriptors: Web Based Instruction, Computer Interfaces, Design, Science Education
Breen, Kimberly C.; Dotson, Mary Elizabeth; Madonna, Megan C.; Asturias, Gabriela; Pena, Daniela Mariucci; Springate, Hope; Alvarez, Valentina; Ramanujam, Nimmi – Advances in Engineering Education, 2023
Background: Through the human-centered design process (HCD), students, referred to as learners, can use a personal lens to contextualize engineering concepts and solve real-world problems (Goldman and Kabayadondo 2016). The Ignite program, created by the Center for Global Women's Health Technologies (GWHT) at Duke University, integrates the HCD…
Descriptors: Design, Thinking Skills, STEM Education, Intervention