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Sopapradit, Sunti; Wannapiroon, Panita – International Education Studies, 2022
This research developed a model of steam learning with digital fabrication laboratory on cloud computing model to enhance creative product. The objectives of the study were: 1) To create the model, and 2) To evaluate a model. This research method was two parts. The first part about the design's model had four subs: 1) to study and synthesize the…
Descriptors: Models, Internet, Computer Software, Computers
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Cunningham, Ben – Journal of Problem Based Learning in Higher Education, 2018
To promote the development of greater creativity in my students' design work, I created an online tool--called Reflective Inquiry (RI)--that accompanies all of my open-ended assignments and that I require students to submit with each project. The RI is composed of a series of prompts that students must respond to, almost daily, to explain and…
Descriptors: Creativity, Creative Development, Design, Studio Art
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Apergi, Angeliki; Anagnostopoulou, Angeliki; Athanasiou, Alexandra – World Journal of Education, 2015
It is a well-known fact that during recent years, the new economic and technological environment, which has emerged from the dynamic impacts of globalization, has given rise to the increased development of information and communication technologies that have immensely influenced education and training all over Europe. Within this framework, there…
Descriptors: Electronic Learning, Elementary School Students, Web 2.0 Technologies, Teaching Methods