Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 20 |
Since 2006 (last 20 years) | 30 |
Descriptor
Cooperative Learning | 34 |
Imagination | 34 |
Teaching Methods | 13 |
Foreign Countries | 12 |
Creativity | 11 |
Play | 7 |
Student Projects | 5 |
Active Learning | 4 |
Problem Solving | 4 |
Role Playing | 4 |
Children | 3 |
More ▼ |
Source
Author
Steier, Rolf | 2 |
Aleven, Vincent | 1 |
Basheer, Ahmad | 1 |
Berk, Ronald A. | 1 |
Bernard, Catherine | 1 |
Bernhard, Jonte | 1 |
Bischoff, Claire | 1 |
Brodahl, Cornelia | 1 |
Burroughs, Catherine B. | 1 |
Carstensen, Anna-Karin | 1 |
Centurio, Tina | 1 |
More ▼ |
Publication Type
Journal Articles | 34 |
Reports - Research | 16 |
Reports - Descriptive | 9 |
Reports - Evaluative | 8 |
Guides - Classroom - Teacher | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Teachers | 3 |
Practitioners | 2 |
Parents | 1 |
Location
Australia | 3 |
Norway | 2 |
Denmark | 1 |
District of Columbia | 1 |
Finland | 1 |
France | 1 |
France (Paris) | 1 |
Georgia | 1 |
Italy | 1 |
Netherlands | 1 |
United Kingdom | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Loreain Martinez-lejarreta; Lorna Arnott; Kate Wall – International Journal of Early Years Education, 2024
This article explores the usefulness of detective role-play as a research method to facilitate young children's critical thinking. The study examines four specifically designed detective play experiences, adopting an ethical rights-based approach to research with children. This qualitative multiple-case study is grounded in play-based pedagogy…
Descriptors: Foreign Countries, Elementary School Students, Critical Thinking, Active Learning
Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
Haydari, Nazan; Sesigür, Onur; Ulutas, Ayça; Irmak, Begüm – Gender and Education, 2023
This paper discusses the possibilities of sound and sonic thinking as feminist pedagogical tools for self-reflexivity, reimagining, and communal awareness. The collaborative reflections of the facilitators of and two participants in the "Gender and Sound" course that took place within the body of "Bilimler Köyü" -- an…
Descriptors: Feminism, Reflection, Imagination, Cooperative Learning
Frank Bird – Taboo: The Journal of Culture and Education, 2024
More than fifty years ago, an idea took hold in Georgia. Eventually called the Foxfire Approach, its main idea is centered around a view of a democratic classroom. Following a general sense of John Dewey's pragmatism, Eliot Wigginton invested his energy and skills into his English classroom to propel students to choose worthwhile activities. This…
Descriptors: English Curriculum, Student Centered Learning, Teachers, Story Telling
Pierroux, Palmyre; Steier, Rolf; Ludvigsen, Sten R. – Journal of the Learning Sciences, 2022
Background: Studies of group creativity have focused on adults acting in professional settings, with less attention paid to how adolescents collaborate in groups in creative activities. Building on sociocultural perspectives on imagination as a complex capacity in adolescence, this study examines students' creative-imagining processes and the role…
Descriptors: Group Activities, Creativity, Imagination, Peer Influence
Per Urlaub; Eva Dessein – Frontiers: The Interdisciplinary Journal of Study Abroad, 2023
This article analyzes the perceptions of two undergraduate learners' regarding the educational impact of a collaborative map making project in the context of a summer study abroad program in France, focused on language learning. Over the eight-week long program, students created a digital map with textual and visual annotations that helped them to…
Descriptors: Study Abroad, Maps, Undergraduate Students, Student Attitudes
Steier, Rolf; Kersting, Magdalena; Silseth, Kenneth – International Journal of Computer-Supported Collaborative Learning, 2019
This study contributes to our understanding of meaning making in CSCL environments by examining a specific aspect of collaborative problem solving in which students improvise, introduce, and make meaning with representations in disciplinary domains. These situations include the embodied and imaginative processes of discovering new representational…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Sociocultural Patterns, Problem Solving
Emmeline E. Hoogland; Micha H. J. Ummels – Journal of Biological Education, 2024
In secondary science education, students often do not feel engaged with the scientific concepts that are taught, which hinders conceptual learning. This lack of engagement can be overcome by fictional placemaking. Therefore, the purpose of our design-based research is to explore how the creation and use of fictional places lead to meaningful…
Descriptors: Biology, Science Instruction, Secondary School Students, Communities of Practice
Kim, So Jung; Wee, Su-Jeong; Park, Soyeon – Australasian Journal of Early Childhood, 2019
Although previous studies have underlined the importance of social interactions, multicultural education, prediction/imagination, and bilingual/bi-literacy learning, the intersection of all these four areas is yet to be explored. This qualitative case study explored how young bilingual readers create meanings and develop literary responses through…
Descriptors: Kindergarten, Multicultural Education, Books, Childrens Literature
Estens, Peta; Curwood, Jen Scott – English in Australia, 2020
Creativity is integral to the inquiry process. Inquiry-based work highlights students' understanding of the ways that literature and language mediate lived experiences and social relationships. Within the secondary English classroom, students and teachers can engage in collaborative and imaginative activities to read texts, ask questions, and…
Descriptors: Creativity, Inquiry, English Literature, English Instruction
Ragatz, Carolyn; Ragatz, Zach – Parenting for High Potential, 2018
Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…
Descriptors: Games, Role Playing, Gifted, Children
Hugerat, Muhamad; Kortam, Naji; Maroun, Nassrin Toubia; Basheer, Ahmad – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The purpose of this study was to examine how the use of didactic games in teaching science affects the learning environment, achievement, and motivation among primary school students. The research population consisted of 188 5th grade students from two primary schools. This group was divided into an experimental group and a control group. The…
Descriptors: Instructional Effectiveness, Game Based Learning, Educational Games, Active Learning
Wolfe, H. Ellie – Journal of Music Teacher Education, 2020
Preservice music teachers may devalue play as a teaching approach unless music teacher educators reintroduce them to play through role-playing, cooperative games, and other playful activities. I designed a 4-week unit on play as part of an elementary general music methods course. Student participants engaged in, reflected on, and planned play…
Descriptors: Case Studies, Preservice Teachers, Music Teachers, Music Education
Bernard, Catherine; Thornton, Sara – Industry and Higher Education, 2020
This study considers the 2-year bilingual Masters programme, 'Cultural Intelligence and Innovation' at Université de Paris, for which classes are taught in English and in French. Alumni are working as strategic planners, brand managers, community managers, advertisers, futures and trend specialists, web content writers and project leads in a wide…
Descriptors: Foreign Countries, Masters Programs, Bilingualism, English
Portier, Christine; Friedrich, Nicola; Peterson, Shelley Stagg – Reading Teacher, 2019
With the goal of supporting students' writing and content area learning using play as a pedagogical model, teachers' action research projects involved kindergarten and grade 1 students collaborating to create texts for a range of purposes. The authors analyzed the project activities for their starting points or motivators, student and teacher…
Descriptors: Content Area Reading, Content Area Writing, Creativity, Teaching Methods