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Hayes, Aleshia; Daughrity, Lea Anne; Meng, Nanxi – TechTrends: Linking Research and Practice to Improve Learning, 2021
This discourse presents TPACK as a conceptual framework for thinking about the integration of Virtual Reality into the classroom. This content introduces the concept of immersion, explores of the possibilities of VR technology, including the hardware, software, and potential classroom uses. This review also provides heuristics for deciding VR's…
Descriptors: Technology Integration, Computer Simulation, Elementary Secondary Education, Higher Education
Emma K. Watson; Leslie Ann Bross; Jonathan M. Huffman – TEACHING Exceptional Children, 2024
The purpose of this article is to present a step-by-step process for using self-monitoring to support college students with autism spectrum disorder (ASD) to achieve a variety of goals. Self-monitoring can be used with no technology (e.g., pencil and paper, tangible object placement) or technology-based applications (e.g., interval timers, mobile…
Descriptors: College Students, Students with Disabilities, Autism Spectrum Disorders, Progress Monitoring
Lauer, E. Earlynn; Martin, Scott B.; Zakrajsek, Rebecca A. – Strategies: A Journal for Physical and Sport Educators, 2019
This article provides coaches with a guide for using technology and imagery to improve athletes' sport performance of closed motor skills. During the associative phase of skill learning, when young athletes are still learning to refine their technique, it can be difficult for coaches to change athletes' movements and develop their sport skills.…
Descriptors: Educational Technology, Technology Uses in Education, Psychomotor Skills, Athletics
Rhona Anne Dick – Childhood Education, 2024
"Screen time" has become a loaded phrase, conjuring images of sedentary, isolated children absorbed in a virtual world... so-called "screen zombies"! However, it's crucial to recognize that not all screen time is created equal. In this article, the authors explore the imperative of providing educators and caregivers with…
Descriptors: Children, Technology Uses in Education, Handheld Devices, Interactive Video
Garcia-Bonete, Maria-Jose; Jensen, Maja; Katona, Gergely – Biochemistry and Molecular Biology Education, 2019
Although virtual and augmented reality (VR and AR) techniques have been used extensively in specialized laboratories, only recently did they become affordable, reaching wider consumer markets. With increased availability, it is timely to examine the roles that VR and AR may play in teaching structural biology and in experiencing complex data sets…
Descriptors: Biology, Science Instruction, Teaching Methods, Simulated Environment
Regan, Kelley; Weiss, Margaret P. – Intervention in School and Clinic, 2020
Practice-based opportunities are provided throughout a teacher preparation program. During these opportunities, teachers demonstrate learned skills and strategies and receive performance feedback. Real-time feedback is delivered when the teaching behavior is occurring, allowing for more immediate and, typically, more targeted performance feedback.…
Descriptors: Preservice Teacher Education, Preservice Teachers, Coaching (Performance), Assistive Technology
Waldron, Rob – Education Next, 2018
Companies have developed a dizzying array of new software tools designed to do everything from assessing and monitoring students' progress to supporting a blended-learning environment to supplying entire curricula, complete with online activities and homework assignments. Educators seem to have developed a taste for these new digital tools,…
Descriptors: School Districts, Vendors, Educational Technology, Expenditures
Abbasian, Reza O.; Sieben, John T. – PRIMUS, 2016
In this paper we present a short tutorial on creating mini-videos using two platforms--PCs and tablets such as iPads--and software packages that work with these devices. Specifically, we describe the step-by-step process of creating and editing videos using a Wacom Intuos pen-tablet plus Camtasia software on a PC platform and using the software…
Descriptors: College Mathematics, Undergraduate Study, Mathematics Instruction, Video Technology
Castillo, Stephanie; Calvitti, Karisa; Shoup, Jeffery; Rice, Madison; Lubbock, Helen; Oliver, Kendra H. – CBE - Life Sciences Education, 2021
Asynchronous video-based educational resources allow for increased course material engagement. In today's climate, educators are encouraged to create videos for online instruction but are typically given limited production guidance. Few formal resources exist to guide educators for high-quality video production in a non-studio setting. This…
Descriptors: Film Production, Instructional Films, Video Technology, Teacher Developed Materials
Garwood, Justin D.; Ampuja, Abby A. – Intervention in School and Clinic, 2019
As more and more students with learning disabilities (LD) and emotional and behavioral disabilities (EBD) find themselves in an inclusive, general education setting, there is a need to find ways to maximize their educational performance. One promising approach is to use growth mindset training to help students move away from deficit thinking and…
Descriptors: Inclusion, Emotional Disturbances, Behavior Disorders, Students with Disabilities
Lankau, Louise – Knowledge Quest, 2015
In this article, Summer Creek High School (Harris County, Texas) librarian, Louise Lankau shares a formula for successfully integrating technology via the school library and reaching every department and teacher in a school of 2,500 students and 170 teachers. The challenge is that the teaching staff at Summer Creek increases each year to…
Descriptors: High Schools, Technology Integration, School Libraries, Library Automation
Krause, Jennifer M.; Douglas, Scott; Lynch, Brandy M.; Kesselring, LeAnn – Strategies: A Journal for Physical and Sport Educators, 2018
The student-teaching experience is the most noteworthy experience for a teacher candidate (TC) in a teacher preparation program. University supervisors play a crucial role in this experience through feedback, support and maintaining congruency between the student teaching environment and the teacher preparation program. Due to issues related to…
Descriptors: Physical Education, Field Experience Programs, Synchronous Communication, Videoconferencing
Schuster, Ellen; Zimmerman, Lynda – Journal of Extension, 2014
Mobile technology has transformed the way consumers access and use information. The exponential growth of mobile apps makes finding suitable, easy-to-use nutrition and health-related apps challenging. A guide for consumers helps them ask important questions before downloading apps. The guide can be adapted for other Extension disciplines.
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Extension Education
Zydney, Janet Mannheimer; Hooper, Simon – TechTrends: Linking Research and Practice to Improve Learning, 2015
Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…
Descriptors: Video Technology, Computer Software, Computer System Design, Design Requirements
Pindiprolu, Sekhar – Journal of the International Association of Special Education, 2015
Students with high incidence disabilities (i.e., specific learning disabilities, emotional disturbance, intellectual disability, etc.) exhibit impairments in the areas of attention, memory, perception, processing linguistic information, and reasoning that affects their ability to learn. Hence, the ability to design and deliver explicit, enhanced…
Descriptors: Students with Disabilities, Academic Achievement, Instructional Materials, Special Education