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Elizabeth C. Danielson; Matthew J. Smith; Brittany Ross; Kari Sherwood; Justin D. Smith; Marc Atkins; Neil Jordan – Journal of Special Education Technology, 2024
Virtual Reality Job Interview Training (VR-JIT) and Virtual Interview Training for Transition Age Youth (VIT-TAY) demonstrated initial effectiveness at increasing employment among transition-age youth with disabilities engaged in pre-employment transition services. We characterized activities and estimated the labor and non-labor costs required to…
Descriptors: Employment Interviews, Computer Simulation, Virtual Classrooms, Training
Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Smith, Justin D.; DaWalt, Leann; Bishop, Lauren; Humm, Laura; Elkins, Jeff; Steacy, Chris – Autism: The International Journal of Research and Practice, 2021
Autistic transition age youth struggle with obtaining employment, and interviewing is a critical barrier to getting a job. We adapted an efficacious virtual reality job interview intervention to meet the needs of autistic transition age youth, called the Virtual Interview Training for Transition Age Youth. This study evaluated whether Virtual…
Descriptors: Autism, Pervasive Developmental Disorders, Employment Interviews, Computer Simulation
Smith, Matthew J.; Smith, Justin D.; Jordan, Neil; Sherwood, Kari; McRobert, Erin; Ross, Brittany; Oulvey, Eugene A.; Atkins, Marc – Journal of Special Education Technology, 2021
This study reports the results of a single-arm, noncontrolled, Type 3 hybrid effectiveness-implementation trial evaluating virtual reality job interview training (VR-JIT) delivered in five preemployment transition programs comprising 15 schools, 10 administrators, 23 teachers, and 279 youth ages 16-21 years receiving special education…
Descriptors: Employment Interviews, Computer Simulation, Training Methods, Transitional Programs
Baralt, Melissa; Doscher, Stephanie; Boukerrou, Lakhdar; Bogosian, Biayna; Elmeligi, Wessam; Hdouch, Youcef; Istifan, Jamil; Nemouch, Abdelhak; Khachatryan, Taron; Elsakka, Noha; Arana, Fernando; Perez, Giancarlo; Cobos-Solis, Jonathan; Mouchane, Salah-Eddine; Vassigh, Shahin – Journal of International Students, 2022
This article presents on a multi-institution project that explains the design and development of Virtual Tabadul, an Arabic and English foreign language exchange program amongst 1,200 U.S. and Middle East and North Africa (MENA) college-aged youth. The program involves faculty, staff, and students at four institutions: Florida International…
Descriptors: Second Language Learning, Second Language Instruction, College Students, Institutional Cooperation
Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Oulvey, Eugene A.; Monahan, Julie A.; Sipovic, Jessica E.; Atkins, Marc S.; Danielson, Elizabeth C.; Jordan, Neil; Smith, Justin D. – Career Development and Transition for Exceptional Individuals, 2022
In a previous randomized controlled trial (RCT), "Virtual Interview Training for Transition Age Youth" (VIT-TAY) enhanced employment for autistic youth receiving transition services. For this study, a nonrandomized hybrid effectiveness-implementation trial evaluated whether VIT-TAY maintained its core implementation and effectiveness…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Program Effectiveness, Students with Disabilities
Nair, Abhilash; Sawtelle, Vashti – Physical Review Physics Education Research, 2019
A common hope of many physics educators and researchers is that students leave the course with a stronger sense that physics is relevant to them than when they entered the course. Multiple survey measures have attempted to measure shifts in students' beliefs on the relevance of physics but frequently the results show a negative shift in students'…
Descriptors: Physics, Science Instruction, Relevance (Education), Student Attitudes
Perone, Angela K. – Journal of Social Work Education, 2021
The emergence of COVID-19 created significant disruption for MSW students across the United States. This study uses several data for a case study of MSW student attitudes about COVID-19, online instruction, virtual field placement, and innovations during the emergence of COVID-19 in the United States. Data includes qualitative data from weekly…
Descriptors: COVID-19, Pandemics, Graduate Students, Masters Programs
Forrer, Don; Bechtel, Stephanie; Brown, Kendra; Mabesa, Jose, Jr.; Gunn, Linda; Hayes, Richard L.; Fall, Lisa; Wilmore, Todd – Journal of College Teaching & Learning, 2019
This interactive, cross-disciplinary research explores face-to-face and online strategies for faculty to deploy in the classroom that encourage connections beyond forced engagement methodologies commonly used. Concentration is on methods of connecting that are "out of the mainstream" and benefit both students and faculty. Findings…
Descriptors: Online Courses, Teaching Methods, Learner Engagement, Teacher Student Relationship
Kinczkowski, Linda; Cardon, Phillip; Speelman, Pamela – Technology and Engineering Teacher, 2015
This paper provides examples of Aid-to-Thought uses in urban decision making, classroom laboratory planning, and in a ship antiaircraft defense system. Aid-to-Thought modeling and simulations are tools students can use effectively in a STEM classroom while meeting Standards for Technological Literacy Benchmarks O and R. These projects prepare…
Descriptors: Technological Literacy, Benchmarking, Computer Simulation, Computer Graphics
Buck, Zoë E.; Lee, Hee-Sun; Flores, Joanna – International Journal of Science Education, 2014
We investigated how students articulate uncertainty when they are engaged in structured scientific argumentation tasks where they generate, examine, and interpret data to determine the existence of exoplanets. In this study, 302 high school students completed 4 structured scientific arguments that followed a series of computer-model-based…
Descriptors: Ambiguity (Context), Persuasive Discourse, Scientific Concepts, Scientific Literacy
Brandt, Andrew E.; Pietras, Cynthia J. – Psychological Record, 2008
A single-subject design was used in 2 experiments about the effects of percentage payback (winnings in proportion to total amount bet) on gambling on a slot-machine simulation in 8 adult humans. In Experiment 1, percentage payback was varied across a wide range of values, and participants were exposed extensively to percentage-payback conditions.…
Descriptors: Probability, Behavior Problems, Games, Debt (Financial)
Moldenhauer, Judith A. – Visible Language, 2010
The concept and use of the synchronous and asynchronous forms of virtual conferencing is central to the experience of global design education. Easy and ready access to people and information worldwide is at the heart of a paradigm shift in design practice and education, defined by collaboration and digital technology. The dream of smooth, global…
Descriptors: Foreign Countries, Video Technology, Computer Mediated Communication, Adjustment (to Environment)
Foreman, Joel – EDUCAUSE Review, 2004
Not long after he completed his Ph.D. at the University of Michigan, Mike Van Lent used his interest in videogames and artificial intelligence to land a research professorship at the University of Southern California (USC). There he edits the Journal of Game Development and conducts studies for the Institute for Creative Technologies, a $45…
Descriptors: Computer Simulation, Video Games, Conventional Instruction, Artificial Intelligence
Norton, Richard K.; Brix, Andrew; Brydon, Trevor; Davidian, Elijah; Dinse, Keely; Vidyarthi, Sanjeev – Planning for Higher Education, 2007
This study addresses several common shortcomings of current university campus sustainability initiatives, including a lack of attention to integrative issues such as land use, housing, and transportation, and a generally reactive rather than proactive approach to sustainability. To engage these concerns, we develop a model for assessing the…
Descriptors: Land Use, Sustainable Development, Administrative Principles, College Administration