NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Location
Italy11
Austria1
Belgium1
Germany1
Spain1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 11 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Vascelli, Luca; Berardo, Federica – Education and Treatment of Children, 2022
Video self-modeling instruction offers advantages compared to in-vivo instruction but has not been used with individuals with Dravet syndrome. Therefore, the purpose of this study was to investigate the effects of video self-modeling (VSM) on three different behaviors of a 12-year-old boy with Dravet syndrome. We taught the participant's mother to…
Descriptors: Video Technology, Modeling (Psychology), Epilepsy, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Agnese Ilaria Telloni – International Journal of Mathematical Education in Science and Technology, 2024
We present a model for roleplaying (RP) for university students that is aimed at fostering the interactions of each learner with the teacher and coursemates, self- and peer-assessment, as well as an awareness and meaningful learning of mathematics. Specific features of our model are its focus on metacognition and individualized learning, based on…
Descriptors: Advanced Courses, Mathematics Instruction, Metacognition, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Gabbatore, Ilaria; Longobardi, Claudio; Bosco, Francesca M. – Language Learning and Development, 2022
Autism spectrum disorder (ASD) is a complex pathology that includes impaired social interaction abilities. Insufficient attention has been paid to programs specifically devoted to improving communicative-pragmatic skills. Moreover, the majority of studies have focused on children, while programs specifically developed for the adolescents are…
Descriptors: Autism, Pervasive Developmental Disorders, Communication Skills, Interaction
Peer reviewed Peer reviewed
Direct linkDirect link
Michelina Occhioni; Alessandra Beccaceci; Eleonora Paris – Journal of Geoscience Education, 2024
A Virtual World, the "Sustainability Hub" island, was developed and widely used during the COVID-19 pandemic, to support schools with distance-learning lessons, and the new mandatory Civic Education curriculum in Italy. Using a gamification approach, students learned about Agenda 2030 and sustainability focusing especially on themes…
Descriptors: Environmental Education, Distance Education, Geology, Sustainability
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dell'Aquila, Elena; Vallone, Federica; Zurlo, Maria Clelia; Marocco, Davide – Education Sciences, 2022
This study focuses on the behavior of interactive agents and how to ground their implementation in psychology and cognitive modeling to capture fundamental psycho-pedagogical elements to deliver an effective competency-based training and assessment tool for teachers, trainers, and educators working in the school context. The study describes the…
Descriptors: Computer Assisted Instruction, Soft Skills, Educational Technology, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Iscaro, Valentina; Castaldi, Laura; Sepe, Enrica – Industry and Higher Education, 2017
With a view to enhancing the entrepreneurial activity of universities, the authors explore the concepts and features of the "experimental lab", presenting it as an effective means of supporting entrepreneurial training programmes and helping students to turn ideas into actual start-ups. In this context, the term experimental lab refers…
Descriptors: Laboratory Experiments, Entrepreneurship, Training, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – Interactive Learning Environments, 2018
Digital technologies allow teachers and students to experience new pedagogical approaches leveraging on interactivity and collaboration. Among the available techniques, digital storytelling (DST) has been usually regarded as an activity that can both enrich the teaching practices and foster students' active behaviour. This paper aims at analysing…
Descriptors: Educational Technology, Technology Uses in Education, Collaborative Writing, Story Telling
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Piu, Angela; Fregola, Cesare; Santoro, Anna – European Journal of Science and Mathematics Education, 2016
As indicated in numerous research studies, schoolchildren encounter many difficulties and obstacles in learning the multifaceted concept of the angle. In order to explore the possibility of enhancing schoolchildren's understanding of such a concept, the authors present a study that aims at investigating some structural characteristics of…
Descriptors: Educational Games, Simulated Environment, Elementary School Students, Elementary School Mathematics
Peer reviewed Peer reviewed
Direct linkDirect link
Sansone, Nadia; Ligorio, Maria Beatrice; Buglass, Sarah L. – Innovations in Education and Teaching International, 2018
In this paper, we describe a procedure to promote active participation in online courses by supporting students in performing the role of an e-Tutor during group activities. A case study, conducted to explore the procedural effects both on students' interactions and on their perceptions about the role, is discussed. Eighteen university students…
Descriptors: Foreign Countries, College Students, Online Courses, Peer Teaching
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kosic, Marianna – International Journal of Emotional Education, 2018
The paper explores the opportunities and challenges of combining media literacy and social-emotional literacy to promote mental health and well-being in school curricula. It describes the implementation of an experimental module within the program "Crescere insieme What's Up" (Growing up together What's Up). This upstream prevention and…
Descriptors: Media Literacy, Age Groups, Social Development, Emotional Development
Peer reviewed Peer reviewed
Direct linkDirect link
Ardito, Carmelo; Lanzilotti, Rosa – International Journal of Distance Education Technologies, 2011
Distance education has experienced profound changes due to the introduction of new technologies, especially mobile devices of different types. It is necessary to define new learning techniques which are able to capture students' attention and to engage them in their learning activities, reducing problems like distraction generated by the use of…
Descriptors: Foreign Countries, Expertise, Educational Games, Distance Education