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Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2023
This paper presents a qualitative study of Estonian video game companies. In total, 11 companies were interviewed regarding their company values and expectations for employees. The interviews consisted of two parts. First, a regular semi-structured interview was conducted. In the second part, we used three persona sheets based on Bachelor…
Descriptors: Foreign Countries, Video Games, Industry, Expectation
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Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2022
Designing a video game design and development curriculum in higher education is a challenging task. Information about the needs of the respective industry certainly helps. In this paper, we have surveyed Estonian video game development companies to determine their current needs when it comes to knowledge areas, software tools, languages,…
Descriptors: Foreign Countries, Video Games, Higher Education, Industry
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Forsten-Astikainen, Riitta; Hurmelinna-Laukkanen, Pia; Lämsä, Tuija; Heilmann, Pia; Hyrkäs, Elina – Journal of Workplace Learning, 2017
Purpose: Organizational silos that build on the existing organizational structures are often considered to have negative effects in the form of focus on private narrow objectives and organizational fragmentation. To avoid such harmful outcomes, competence management is called for, and in this, the human resources (HR) function takes a key role.…
Descriptors: Communities of Practice, Human Resources, Personnel Management, Professional Isolation
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Pate, Sandra K. – Journal of International Education and Leadership, 2016
International businesses face a difficult task when trying to decide where to place or expand a business that could be located anywhere in the world. Each country is a complex system of human capabilities, technical systems, [infrastructure bases, laws, cultures and economic systems. How can a company know which country is best for it today, and…
Descriptors: Business, Corporations, International Trade, Site Selection
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Harris, Margaret; Chisholm, Colin; Allan, Malcolm – Industry and Higher Education, 2010
The authors report the results of a European project, Lifelearn, and discuss how lifeplace learning (LPL) can be used to effect appropriate learning opportunities for all. The project tested the concept of valuing and accrediting learning from life experiences in higher education in Europe, and its conclusions suggest that LPL is valuable for both…
Descriptors: Higher Education, Industry, Skilled Workers, Foreign Countries
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Varblane, Urmas; Mets, Tonis; Ukrainski, Kadri – Industry and Higher Education, 2008
During the transformation process from a command economy, the extraordinary statist university-industry-government (UIG) linkages model was replaced by an extreme version of laissez-faire relationships. A more modern interaction-based UIG model could be implemented only by changing the whole national innovation system of catching-up economies. The…
Descriptors: Industry, Innovation, School Business Relationship, Cooperation