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Showing 1 to 15 of 16 results Save | Export
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Lisa Hasenbein; Ulrich Trautwein; Jens-Uwe Hahn; Stephan Soller; Richard Göllner – Instructional Science: An International Journal of the Learning Sciences, 2024
Academic self-concept plays a central role in successful learning and is substantially shaped by social comparisons. Research on the so-called Big-Fish-Little-Pond Effect (BFLPE) has yielded a highly robust and generalizable pattern of negative effects of higher class/school average achievement on students' self-concept when controlling for…
Descriptors: Virtual Classrooms, Academic Achievement, Grade 6, Student Behavior
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Yurt, Eyup; Sunbul, Ali Murat – Educational Sciences: Theory and Practice, 2012
In this study, the effect of modeling based activities using virtual environments and concrete objects on spatial thinking and mental rotation skills was investigated. The study was designed as a pretest-posttest model with a control group, which is one of the experimental research models. The study was carried out on sixth grade students…
Descriptors: Foreign Countries, Spatial Ability, Visualization, Thinking Skills
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Bouta, Hara; Paraskeva, Fotini – International Journal of Mathematical Education in Science and Technology, 2013
Research spanning two decades shows that there is a continuing development of 3D virtual worlds and investment in such environments for educational purposes. Research stresses the need for these environments to be well-designed and for suitable pedagogies to be implemented in the teaching practice in order for these worlds to be fully effective.…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Elementary School Students, Grade 5
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Jokinen, Kimmo; Pohjola, Kirsi Anneli – Education 3-13, 2011
The media and the contemporary consumer culture are central categories in modern childhood. They have opened new kinds of experiences and learning situations for children. In this article we are interested in the role of the media and consumption in schoolchildren's daily life. The data consist of writings and drawings of 7-12-year-old…
Descriptors: Children, Virtual Classrooms, Mass Media Role, Sleep
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Schifter, Catherine C.; Ketelhut, Diane Jass; Nelson, Brian C. – Educational Technology & Society, 2012
Technology offers many opportunities for educators to support teaching, learning and assessment. This paper introduces a project to design and implement a virtual environment (SAVE Science) intended to assess (not teach) middle school students' knowledge and use of scientific inquiry through two modules developed around curriculum taught in middle…
Descriptors: Student Participation, Virtual Classrooms, Developmental Stages, Content Analysis
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Alvermann, Donna E. – Yearbook of the National Society for the Study of Education, 2011
"We're not in Kansas anymore, Toto"--a statement Dorothy made to her dog, Toto, in "The Wizard of Oz"--sums up reasonably well the point the author wants to make in this article. That is, as literacy educators no longer constrained (or protected) by older, more familiar 20th-century print-centric modes of communicating, educators may at times feel…
Descriptors: School Libraries, Media Specialists, Teacher Educators, Literacy Education
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Ketamo, Harri; Suominen, Marko – Journal of Interactive Learning Research, 2010
This paper summarizes the pedagogical design, product development and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation phases (N=2718), were carried out between the years of 2005-2007. The pedagogical idea of Animal Class is to place a learner in the role of teacher in a…
Descriptors: Educational Games, Virtual Classrooms, Teacher Role, Animals
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Aukerman, Maren; Walsh, Heather Weisse – Middle School Journal (J3), 2009
For the middle school students in a Virtual Reading Group (VRG), it was easy to see their virtual discussion peers and their virtual teacher; all participants appeared simultaneously on a screen, with a separate box for each participating site. In this article, the authors offer an account of how the "realness" of virtual others was constructed by…
Descriptors: Middle School Students, Virtual Classrooms, Classroom Communication, Discussion Groups
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Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
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Huett, Kim C.; Huett, Jason B.; Ringlaben, Ravic – Online Journal of Distance Learning Administration, 2011
Using an explanatory mixed methods design, this study uses the National Standards of Quality for Online Courses to measure the extent to which teachers in a blended middle school and a fully online supplemental high school are designing quality online learning environments for students. As a part of fully online graduate coursework, graduate…
Descriptors: Graduate Students, National Standards, Online Courses, School Districts
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Kapur, Manu; Kinzer, Charles K. – Educational Technology Research and Development, 2007
This study investigated the effect of well- vs. ill-structured problem types on: (a) group interactional activity, (b) evolution of group participation inequities, (c) group discussion quality, and (d) group performance in a synchronous, computer-supported collaborative learning (CSCL) environment. Participants were 60 11th-grade science students…
Descriptors: Group Discussion, Problem Solving, Cooperative Learning, Problem Based Learning
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Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests
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Zucker, Andrew A.; Tinker, Robert; Staudt, Carolyn; Mansfield, Amie; Metcalf, Shari – Journal of Science Education and Technology, 2008
The Technology Enhanced Elementary and Middle School Science II project (TEEMSS), funded by the National Science Foundation, produced 15 inquiry-based instructional science units for teaching in grades 3-8. Each unit uses computers and probeware to support students' investigations of real-world phenomena using probes (e.g., for temperature or…
Descriptors: Mathematical Models, Effect Size, Virtual Classrooms, Grade 7
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O'Neill, Eunhee Jung – Electronic Journal of e-Learning, 2007
In today's global society, individuals with an understanding of different cultures that have the ability to apply this understanding to real world problem solving are more likely to become leaders. Preparing students for a global society is becoming a significant part of education. While many international online exchange projects have been…
Descriptors: Virtual Classrooms, Students, Public Schools, Foreign Countries
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Yang, Jie Chi; Ko, Hwa Wei; Chung, I. Ling – Educational Technology & Society, 2005
This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to encourage reading comprehension, creativity and problem-solving skills of…
Descriptors: Elementary School Students, Reading Comprehension, Socialization, Creative Writing
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