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Andrew Kemp; Edward Palmer; Peter Strelan; Helen Thompson – British Journal of Educational Technology, 2024
Many technology acceptance models used in education were originally designed for general technologies and later adopted by education researchers. This study extends Davis' technology acceptance model to specifically evaluate educational technologies in higher education, focusing on virtual classrooms. Prior research informed the construction of…
Descriptors: College Students, Educational Technology, Models, Student Attitudes
Xingyue Yang; Pia Gebbing; Erik Lankut; Christoph Lattemann – Creativity Research Journal, 2023
Creative virtual teamwork (CVT) has become relevant for many domains of our daily lives: during the pandemic, school classes, business collaborations, and even private personal interactions took place online. However, virtual teamwork is still a challenge for creative collaboration. Research on CVT started decades ago, yet an overview of the field…
Descriptors: Creative Thinking, Teamwork, Virtual Classrooms, Educational Research
Mirza Rayana Sanzana; Mostafa Osama Mostafa Abdulrazic; Jing Ying Wong; Jaya Kumar Karunagharan; Jason Chia – Journal of Applied Research in Higher Education, 2024
Purpose: This paper presents two educational gamified virtual labs and investigates different methods of including gamified elements in virtual labs used for teaching. The purpose of this study is to investigate if immersive gamified virtual labs can be used as effective pedagogical tools by properly incorporating them into higher education…
Descriptors: Virtual Classrooms, Laboratories, Gamification, Higher Education
Alim, Syahrul; Petsangsri, Sirirat; Morris, John – Education and Information Technologies, 2023
In synchronous learning, participants interact by viewing each other directly. Deactivation of the video camera and low student involvement can be interpreted variously, including learning seriousness or lack of it, physical presence in the virtual classroom, etc. We studied the connection between video camera use, class involvement and student…
Descriptors: Video Technology, Teacher Participation, Academic Achievement, Distance Education
Harmandeep Singh; Parminder Singh; Dharna Sharma – Australasian Journal of Educational Technology, 2023
Under this "new normal" world scenario, online teaching has been essential rather than a choice in continuing learning activities. During the COVID-19 period, virtual teaching platforms played an important role in the success of online teaching in various higher educational institutions. Thus, the current study attempted to predict…
Descriptors: Electronic Learning, Distance Education, Foreign Countries, Teacher Attitudes
Min Young Doo; Meina Zhu – Journal of Computer Assisted Learning, 2024
Background: Online learning has become more prevalent over the past three decades, especially during the COVID-19 pandemic. Educators and scholars have increasingly emphasized the significance of self-directed learning (SDL) on successful learning outcomes in online learning environments. Objectives: The purpose of this study was to synthesize the…
Descriptors: Electronic Learning, Independent Study, Virtual Classrooms, Academic Achievement
Sinem Cilligol Karabey; Selcuk Karaman – International Review of Research in Open and Distributed Learning, 2024
This study aimed to systematically compile the activities and applications to be used by instructors to conduct synchronous virtual classrooms effectively. Using specific keywords in various databases we examined the literature to discover the activities and applications associated with effective synchronous virtual classrooms. A total of 70…
Descriptors: Synchronous Communication, Electronic Learning, Teaching Methods, Instructional Design
Lin, Yung-Chi – British Journal of Educational Technology, 2023
This study proposed a low-cost, easy to set up and easy to modify virtual classroom simulation environment, "CartoonClass," and tested its impact on 27 pre-service primary school teachers' noticing development during a semester-long mathematics methods course. The participants' perceptions of using CartoonClass were also examined. A…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Elementary School Teachers
Bawaneh, Ali Khaled; Malkawi, Ehab – Turkish Online Journal of Distance Education, 2023
The study aims at investigating the STEM faculty members' perspectives and challenges towards distance learning and virtual classes during COVID-19 outbreak. The results are compared with those of non-STEM faculty members from the same institution. Data collection was performed at the United Arab Emirates University in view of four demographic…
Descriptors: STEM Education, Barriers, Distance Education, Virtual Classrooms
Shawna Jensen; Jesús Trespalacios; Chareen Snelson; Kerry Rice – Quarterly Review of Distance Education, 2023
Virtual teams are increasingly being utilized by organizations to connect employees across geographical boundaries and promote collaboration through communication technologies. The COVID-19 pandemic forced organizations to shift their employees to hybrid and remote settings. However, little is known about the use of virtual teams in educational…
Descriptors: Electronic Learning, Team Teaching, Teamwork, Virtual Classrooms
Xundiao Ma; Yueguang Xie; Xin Yang; Hanxi Wang; Jia Lu – Education and Information Technologies, 2024
Teacher-student interaction (TSI) is the core element and important teaching method of smart classroom. Improving the quality of smart classroom teaching and developing higher-order thinking (HOT) among students requires strengthening research on the TSI structure in smart classroom. At present, the structure model of TSI in smart classroom mainly…
Descriptors: Teacher Student Relationship, Interaction, Virtual Classrooms, Electronic Learning
Alin, Pauli; Arendt, Anne; Gurell, Seth – Assessment & Evaluation in Higher Education, 2023
As higher education is shifting to virtual teaching, examinations are increasingly conducted virtually, often proctored. Unfortunately, virtual proctored examinations--proctored remotely using technologies--can be prone to cheating. Some anti-cheating measures can be built into the virtual proctoring technologies, but cheating can still occur.…
Descriptors: Higher Education, Virtual Classrooms, Tests, Supervision
Natasha Nurse-Clarke; Brenda Hernandez-Acevedo – Journal of Interactive Learning Research, 2023
This randomized-controlled pilot study investigated the effects that Virtual Gaming Simulation (VGS) with enhanced gaming elements had on student enjoyment, satisfaction and confidence levels among undergraduate, pre-licensure nursing students. Students enrolled in an accelerated nursing program were randomly assigned to participate in Virtual…
Descriptors: Educational Games, Virtual Classrooms, Undergraduate Students, Nursing Students
Kanokpan Wiboolyasarin; Watcharapol Wiboolyasarin; Ruedee Kamonsawad; Phornrat Tiranant; Poomipat Boonyakitanont; Nattawut Jinowat – International Journal of Information and Learning Technology, 2024
Purpose: The use of three-dimensional virtual worlds (3DVWs) is increasingly becoming a common practice in language education to provide digital learning environments for second-language (L2) communicative classes. This study aimed to identify the key factors underlying communication in 3DVWs that can improve the communication skills of L2…
Descriptors: Computer Simulation, Virtual Classrooms, Electronic Learning, Second Language Instruction
Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom