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De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
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Blazhenkova, Olesya; Dogerlioglu-Demir, Kivilcim; Booth, Robert W. – Cognitive Research: Principles and Implications, 2022
Previous research has shown that face masks impair the ability to perceive social information and the readability of emotions. These studies mostly explored the effect of standard medical, often white, masks on emotion recognition. However, in reality, many individuals prefer masks with different styles. We investigated whether the appearance of…
Descriptors: Emotional Experience, Psychological Patterns, Emotional Disturbances, Design Preferences
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Kaur, Angel W. – International Journal for the Scholarship of Teaching and Learning, 2021
Despite its importance in the classroom, there has been limited research into the functional design of the syllabus as a means to motivate students to read and use it. This mixed methods study investigates student impressions of a 4-page full-length infographic-style visual syllabus. Identically formatted infographic syllabi were used in three…
Descriptors: Course Descriptions, Visual Aids, College Students, Student Attitudes
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Stephanie Baines; Sofia Barbosa Boucas; Pauldy C. J. Otermans – International Journal of Technology in Education, 2023
The virtual learning environment (VLE) is of great importance in Higher Education as a repository for course content, communication and student support. Students' satisfaction with the VLE may impact greatly on their engagement with the VLE itself, and, consequently, module content and learning more widely. In moving to a new VLE we wished to…
Descriptors: Educational Environment, Electronic Learning, Technology Uses in Education, Student Satisfaction
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Sarah D. DeVille-Holly – Journal of Access Services, 2024
This article explores the library space needs and wants of graduate and undergraduate students at a medium-size state University in Southwest Florida. The researcher conducted a sequential explanatory mixed methods study in which they administered a survey to all currently enrolled graduate and undergraduate students at the university and followed…
Descriptors: Undergraduate Students, Library Facilities, Space Utilization, Learner Engagement
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Ukonu, Michael O.; Ohaja, Edith U.; Okeke, Somtochukwu V.; Okwumbu, Ruth O. – Cogent Education, 2021
The replacement of Times New Roman (TNR--serif) with Calibri (sans serif) as default typeface on Microsoft Office Word reflects the growing prevalence of screen-based reading. The change also points to a festering conflict in the literature on the readability and legibility of serif and sans serif typefaces in print and computer-based platforms.…
Descriptors: Layout (Publications), Printing, Visual Literacy, Visual Stimuli
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Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
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van Dooren, E. J. G. C.; van Merriënboer, J.; Boshuizen, H. P. A.; van Dorst, M.; Asselbergs, M. F. – International Journal of Technology and Design Education, 2018
A fascinating and rich landscape of personal views and approaches can be seen in architectural design and in architectural design education. This variation may be confusing for students. This paper focuses on the question: is the framework of generic elements that we developed for explicating the design process helpful to compare the differences…
Descriptors: Building Design, Architectural Education, Architecture, Design Requirements
Engerman, Jason A.; Carr-Chellman, Alison – Educational Technology, 2017
This special issue expands our understanding of teaching and learning through video game play, with specific attention to culture. The issue gives insight into the ways educators, researchers, and developers should be discussing and designing for impactful learner-centered game-based learning experiences. The issue features forward-thinking…
Descriptors: Video Games, Cultural Context, Educational Games, Educational Technology
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Harrison, Michelle – Open Praxis, 2018
Over the past decade we have seen a rise in the adoption and proliferation of social technologies, and along with these a move to build on the capacity to embrace new pedagogies and practices that can open our boundaries for both teaching and learning. How do we determine what we mean by space specifically in online environments and how can we…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Online Systems
Dousay, Tonia A. – Educational Technology, 2017
Many resources now punctuate the maker movement landscape. However, some schools and communities still struggle to understand this burgeoning movement. How do we define these spaces and differentiate them from previous labs and shops? Through a multidimensional framework, stakeholders should consider how the structure, access, staffing, and tools…
Descriptors: Educational Facilities Design, Educational Change, Advocacy, Blended Learning
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Wolf, Joanna; Roderick, Ryan; Rooney, Andrea Francioni – Composition Studies, 2019
Despite much attention given to visual rhetoric in Composition, there is evidence that most first-year writing instructors overlook document design, both in their instruction and in the documents they produce for their students. These instructors may be underestimating the role that visually informative prose (that uses document design features…
Descriptors: Layout (Publications), Design Preferences, Freshman Composition, Writing Teachers
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Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Reading Teacher, 2018
Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given the engagement that students feel during gameplay, it is sensible to include elements of game design to motivate students and create a space for comprehensive vocabulary instruction. Designing a gamified…
Descriptors: Vocabulary Development, Vocabulary Skills, Game Theory, Curriculum Design
Brown, Ryan A.; Antink-Meyer, Allison – Educational Technology, 2017
The maker movement, with its focus on-hands on learning through creating with familiar materials, has seen growth in both formal and informal learning spaces. This article examines three informal learning spaces that have redesigned their space (or a portion of it) to accommodate several tenets of the maker movement and in various ways have become…
Descriptors: Informal Education, Design Preferences, Educational Environment, Museums
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McKnight, Lucinda; Rousell, David; Charteris, Jennifer; Thomas, Kat; Burke, Geraldine – International Journal of Qualitative Studies in Education (QSE), 2017
This paper diffracts a curriculum design workshop via online collaboration of a collective emerging from that event. Through the workshop, involving theory, conceptual art, writing, photography and curriculum planning, and the subsequent sharing of words and images, we move beyond interrogating designs for future subjects to asking how the…
Descriptors: Curriculum Design, Instructional Design, Educational Practices, Multimedia Instruction
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