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Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1999
Discusses the ways in which games change to adapt to new circumstances or needs. Looks at four games used in adventure- or experiential-education settings and the changes in procedures and props that developed over time. (SV)
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1998
Discusses the characteristics of "good" and "bad" games used in adventure- or experiential-education settings. Good games are simultaneously familiar and exotic; have minimal rules and no clothing requirements; have an achievable "flow state"; and are cooperative, challenging, and accepting of failure that advances the group's problem-solving…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games