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Lim, Cher Ping – British Journal of Educational Technology, 2008
The aim of this paper and the one which follows is to explore how the potential of computer games may be taken up in schools to support learning engagement among students. It is not the intention of the papers to dismiss existing classroom practices or overlook accounts of innovative practices in schools; the papers' aim is to provide educators…
Descriptors: Computers, Games, Learner Engagement, Learning Motivation
Lim, Cher Ping – Educational Technology, 2002
Places three interrelated trends in online learning (reusable learning objects, blended learning, and instructional design) within the context of schools. Highlights include the need for collaboration and cooperation among schools; learning management systems; acquainting teachers with instructional design principles; redefining the roles of…
Descriptors: Curriculum Evaluation, Educational Cooperation, Educational Trends, Evaluation Methods
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Lim, Cher Ping; Teo, Yiong Hwee; Wong, Philip; Khine, Myint Swe; Chai, Ching Sing; Divaharan, Shanti – Journal of Interactive Learning Research, 2003
This article reports and discusses the findings of the collective case study of two primary schools in Singapore. It is part of a larger funded research project that examines and analyses where and how information and communication technologies (ICT) are integrated in Singapore schools to develop pupils' higher order thinking skills. The focus of…
Descriptors: Classroom Techniques, Information Technology, Foreign Countries, Thinking Skills