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Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
Collins, Allan – Educational Technology, 1994
Discusses principles of goal-based scenario (GBS) learning environments based on an examination of situated and unsituated knowledge. Topics addressed include flexibility; learning strategies; transfer of training; motivation; retention; and the use of GBS for professional development courses. (seven references) (LRW)
Descriptors: Business Administration Education, Consultants, Educational Environment, Learning Strategies
Collins, Allan; And Others – American Educator: The Professional Journal of the American Federation of Teachers, 1991
The apprenticeship model can be adapted to teaching and learning cognitive skills in reading, writing, and mathematics, as illustrated by three successful examples. A cognitive apprenticeship framework is presented for the design of learning environments incorporating content taught, pedagogical methods, sequencing of learning activities, and…
Descriptors: Apprenticeships, Classroom Techniques, Cognitive Processes, Educational Environment