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Showing 1 to 15 of 66 results Save | Export
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Xingyue Yang; Pia Gebbing; Erik Lankut; Christoph Lattemann – Creativity Research Journal, 2023
Creative virtual teamwork (CVT) has become relevant for many domains of our daily lives: during the pandemic, school classes, business collaborations, and even private personal interactions took place online. However, virtual teamwork is still a challenge for creative collaboration. Research on CVT started decades ago, yet an overview of the field…
Descriptors: Creative Thinking, Teamwork, Virtual Classrooms, Educational Research
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Min Young Doo; Meina Zhu – Journal of Computer Assisted Learning, 2024
Background: Online learning has become more prevalent over the past three decades, especially during the COVID-19 pandemic. Educators and scholars have increasingly emphasized the significance of self-directed learning (SDL) on successful learning outcomes in online learning environments. Objectives: The purpose of this study was to synthesize the…
Descriptors: Electronic Learning, Independent Study, Virtual Classrooms, Academic Achievement
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Shawna Jensen; Jesús Trespalacios; Chareen Snelson; Kerry Rice – Quarterly Review of Distance Education, 2023
Virtual teams are increasingly being utilized by organizations to connect employees across geographical boundaries and promote collaboration through communication technologies. The COVID-19 pandemic forced organizations to shift their employees to hybrid and remote settings. However, little is known about the use of virtual teams in educational…
Descriptors: Electronic Learning, Team Teaching, Teamwork, Virtual Classrooms
Jantakun, Thiti; Jantakun, Kitsadaporn; Jantakoon, Thada – Online Submission, 2023
Advances in augmented and virtual reality (AVR) technology have allowed for the development of AVR interactive learning environments (AVR-ILEs) with increasing fidelity. When paired with a suitably capable computer tutor agent, such environments can permit adaptive and self-directed learning of procedural skills in some cases. We undertook a…
Descriptors: Virtual Classrooms, Computer Simulation, Intelligent Tutoring Systems, Skill Development
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Cukurbasi, Baris; Kiyici, Mubin – Australasian Journal of Educational Technology, 2021
This literature review aimed to examine the status, trends and tendencies in publications about virtual classrooms, instructional design in the virtual classroom and instructional effectiveness in the virtual classroom, as indexed in the ERIC database. For this review, we examined 2680 publications indexed in ERIC between 1994 and 2018. We…
Descriptors: Instructional Design, Instructional Effectiveness, Web Based Instruction, Distance Education
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Caprara, Laura; Caprara, Cataldo – Education and Information Technologies, 2022
The purpose of this scoping review is to isolate and investigate the existing data and research that identifies if the synchronous face-to-face visual presence of a teacher in a virtual learning environment (VLE) is a significant factor in a student's ability to maintain good mental health. While the present research on this explicit interaction…
Descriptors: Electronic Learning, Virtual Classrooms, Mental Health, Teacher Student Relationship
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Mirmoghtadaie, Zohrehsadat; Keshavarz, Mohsen; Kohan, Noushin; Ahmady, Soleiman – International Review of Research in Open and Distributed Learning, 2023
Identification of key factors affecting the self-directed learning process in the virtual environment of medical education is vital. In this article, we designed a model that describes the self-directed learning process in the virtual learning environment for post graduate students of medical sciences in Iran. This study was carried out in two…
Descriptors: Models, Independent Study, Virtual Classrooms, Medicine
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Xin Cao; Yen Hsu – Interactive Learning Environments, 2023
Virtual experiments are widely used in the field of education for their low cost, strong interaction, hyperspace and safety advantages. While some researchers have analysed the impact of virtual technologies such as AR or VR on teaching effectiveness, few researchers have comprehensively explored the impact of virtual experiments on students'…
Descriptors: Influence of Technology, Electronic Learning, School Effectiveness, Laboratory Experiments
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Alina Hase; Poldi Kuhl – Educational Technology Research and Development, 2024
Data-based decision-making is a well-established field of research in education. In particular, the potential of data use for addressing heterogeneous learning needs is emphasized. With data collected during the learning process of students, teachers gain insight into the performance, strengths, and weaknesses of their students and are potentially…
Descriptors: Instructional Design, Technology Uses in Education, Journal Articles, Decision Making
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Molina, Odiel Estrada; Fuentes-Cancell, Dieter Reynaldo; García-Hernández, Alien – LUMAT: International Journal on Math, Science and Technology Education, 2022
The objective of this article is to determine which are the international standards and norms of usability that are used in educational technology applied to the teaching of mathematics at secondary and higher education levels, focused on two scenarios: (1) digital educational resources and virtual learning environments (VLEs), and (2) game-based…
Descriptors: Educational Technology, Usability, Mathematics Instruction, Secondary School Mathematics
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Karen Stansberry Beard; Mitchell Shortt; Kui Xie – Review of Educational Research, 2025
COVID-19 required educators and students to rapidly move to online learning. Simultaneously, while navigating the pandemic in lockdown, citizens were exposed to the brutal murder of George Floyd. The increased exposure to online activity and discrimination generated a hyperawareness of the potential link between the two. Our interest was to…
Descriptors: Racial Discrimination, Social Problems, Electronic Learning, COVID-19
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Lehikko, Anu – Journal of Interactive Learning Research, 2021
To further the study of learning in the context of immersive virtual technologies, this systematic literature review addressed the following research questions: 'How is self-efficacy being studied in immersive virtual learning environments?' 'What kinds of self-efficacy findings have been made in immersive virtual learning environments?' The…
Descriptors: Self Efficacy, Computer Simulation, Virtual Classrooms, Educational Research
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Khan, Muzammal Ahmad – Education Sciences, 2021
This rapid systematic review aims to examine emerging evidence on the effects of COVID-19 on educational institutions and assess the prevalence of e-learning changes in the sector. This paper reviews literature on learning, teaching, and assessment approaches adopted since the COVID-19 outbreak, and assesses the impact on the sector, staff, and…
Descriptors: COVID-19, Pandemics, Higher Education, Electronic Learning
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Ying Zhang; Yuqin Yang; Yongkang Chu; Daner Sun; Jiazhen Xu; Yuhui Zheng – Journal of Baltic Science Education, 2024
Virtual laboratories are transformative tools in science education, yet comprehensive reviews of their prospects are limited. This study addresses this gap through a bibliometric analysis of 218 articles published between 2013 and 2023. Key findings included: (1) research has evolved from initial exploration to rapid expansion; (2) virtual labs…
Descriptors: Science Education, Laboratory Experiments, Science Laboratories, Computer Assisted Instruction
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Nwosu, Lilian Ifunanya; Bereng, Makuena Clementina; Segotso, Tlotlo; Enebe, Ngozi Blessing – Research in Social Sciences and Technology, 2023
The Fourth Industrial Revolution (4IR) has been the subject of discussion, and in most cases, it has been seen as a threat to jobs and conventional methods of performing certain activities. As a result, concerns over the preparation of the South African educational systems for the 4IR have been raised. Many industries still lack an advanced…
Descriptors: Industrialization, Educational Development, Higher Education, College Instruction
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