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Madison Clatt – Communication Teacher, 2024
#RedFlag is designed to help students understand relational dissolution at the theoretical and applied level by identifying red- and green-flag communicative behaviors during relational dissolution and by role-playing relational dissolution situations for various relationship types. Courses: Interpersonal Communication, Relational Communication,…
Descriptors: Interpersonal Relationship, Interpersonal Communication, Role Playing, Listening Skills
Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
Mao, Weijie; Cui, Yunhuo; Chiu, Ming M.; Lei, Hao – Journal of Educational Computing Research, 2022
As past studies showed mixed results, this meta-analysis determined game-based learning's overall effect on students' critical thinking and tested for moderators, using 21 effect sizes from 20 empirical studies of 1,947 participants. The results showed that game-based learning had a significant positive overall effect on students' critical…
Descriptors: Game Based Learning, Critical Thinking, Effect Size, Role Playing
Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
Núñez-Pacheco, Rosa; Espinoza-Montoya, Claudia; Yucra-Quispe, Liz-Marjorie; Turpo-Gebera, Osbaldo; Aguaded, Ignacio – Journal of Technology and Science Education, 2023
Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to…
Descriptors: Video Games, Game Based Learning, Engineering Education, Student Attitudes
Héctor Galindo-Dominguez; Nahia Delgado de Frutos; Martín Sainz De-la-Maza; Daniel Losada – Electronic Journal of Research in Educational Psychology, 2024
With the advent of new technologies, cases of online child sexual abuse have become notoriously widespread, rendering it necessary for both teachers and parents to know how to deal with this phenomenon. The aim of this study was to find out which were the main interventions and strategies that both teachers and parents could apply within their…
Descriptors: Child Abuse, Sexual Abuse, Internet, Intervention
Gülçin Büyüközkan; Esin Mukul – Interactive Learning Environments, 2024
In recent years, with the improvement of information and communication technologies and the step towards 5G technology in the Internet infrastructure, the use of technologies in education is increasing day by day. Metaverse is one of the important technologies that contribute to digital education processes. While various studies search the…
Descriptors: Computer Simulation, Distance Education, Electronic Learning, Educational Trends
Er-Türküresin, Hafize – International Online Journal of Education and Teaching, 2020
The aim of this study was to determine the effect of creative drama method on the Social Studies course achievement of students. Within the scope of the research, in Google Academic, EBSCOhost, ERIC, ULAKBIM TR Index, thesis databases of the Higher Education Council in Turkey (YÖK), a search was conducted via the key words "drama, creative…
Descriptors: Dramatics, Drama, Teaching Methods, Academic Achievement
Pinar Aksoy; Frank M. Gresham – International Journal of Psychology and Educational Studies, 2024
The preschool years, spanning from birth to age six, are crucial periods for acquiring social-emotional learning (SEL) skills. An effective way to address social-emotional learning deficits is to implement evidence-based intervention programs. The purpose of this article is to review specific evidencebased social-emotional learning intervention…
Descriptors: Social Emotional Learning, Evidence Based Practice, Preschool Children, Intervention
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
Li, Baomin; Yu, Qing; Yang, Fenglei – Best Evidence in Chinese Education, 2022
Blended instruction integrating off-line and on-line teaching has become an important instrument for promoting educational reform and innovation. However, the results of current empirical studies diverge on the effect of blended instruction on student performance, which necessitates further research on the effectiveness of blended instruction and…
Descriptors: Blended Learning, Teaching Methods, Effect Size, Academic Achievement
Ko, Shaun; Eslami, Zohreh R. – TESL-EJ, 2021
We present a systematic review of the literature on the use of multiuser virtual environments (MUVE) on the development of pragmatic competence in second language (L2) learners. Specifically, we reviewed studies examining the potential of L2 pragmatic development through synthetic immersive virtual environment (SIE) and massively multiplayer…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Teaching Methods
Karwowski, Maciej; Zielinska, Aleksandra; Jankowska, Dorota M. – Review of Research in Education, 2022
Creativity is a vital topic of various educational discourses, yet the support it receives within the school system is insufficient. This chapter focuses on four particular ways of making creativity more democratized, salient, and accessible in school settings. We start by exploring the educational benefits of egalitarian theoretical approaches to…
Descriptors: Creativity, Meta Analysis, Educational Psychology, Imagery
Cummins, Shannon; Nielson, Blake; Peltier, James W.; Deeter-Schmelz, Dawn – Journal of Marketing Education, 2020
In this article, we review the recent expansion within the sales education literature from five primary journals and the business literature at large. The five primary journals are the "Journal of Marketing Education, Marketing Education Review, Journal for the Advancement of Marketing Education, Journal of Education for Business," and…
Descriptors: Marketing, Sales Occupations, Periodicals, Business Administration Education
Munna, Afzal Sayed; Kalam, Md Abul – Online Submission, 2021
Teaching and learning process can be defined as a transformation process of knowledge from teachers to students. It is referred as the combination of various elements within the process where an educator identifies and establish the learning objectives and develop teaching resources and implement the teaching and learning strategy. On the other…
Descriptors: Teaching Methods, Learning Processes, Instructional Effectiveness, Higher Education