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Kashif Ahmad; Waleed Iqbal; Ammar El-Hassan; Junaid Qadir; Driss Benhaddou; Moussa Ayyash; Ala Al-Fuqaha – IEEE Transactions on Learning Technologies, 2024
As education constitutes an essential development standard for individuals and societies, researchers have been exploring the use of artificial intelligence (AI) in this domain and have embedded the technology within it through a myriad of applications. In order to provide a detailed overview of the efforts, this article pays particular attention…
Descriptors: Artificial Intelligence, Education, Technology, Learning Experience
M. Davut Gül; Zekai Ayik – Journal of Turkish Science Education, 2024
The integration of gifted learners into STEM education has raised two key issues: providing suitable learning experiences for them and utilising their potential to contribute to the ultimate goals of STEM education. Hence, research in this area is essential for both researchers and practitioners in gifted education. The purpose of this study was…
Descriptors: Concept Mapping, STEM Education, Gifted Education, Learning Experience
Samantha Marangell; Beatrice Venturin; Chi Baik; Sally Baker; Gwilym Croucher; Sophie Arkoudis – Issues in Educational Research, 2024
To inform future research and enhance intercultural learning in higher education, this article presents findings from a scoping review of international evidence on students' attitudes about the importance of diverse people and beliefs in higher education settings. A final sample of 56 studies were analysed for patterns in their methodological…
Descriptors: Student Attitudes, Diversity, Higher Education, Literature Reviews
Ahmed Tlili; Soheil Salha; Juan Garzón; Mouna Denden; Kinshuk; Saida Affouneh; Daniel Burgos – Journal of Computer Assisted Learning, 2024
Background Study: Several meta-analysis studies have investigated the effects of mobile learning on learning performance. However, limited attention has been paid to pedagogy in mobile learning, making quantitative evidence of the effects of pedagogical approaches on learning performance in mobile learning scarce. Filling this gap can therefore…
Descriptors: Teaching Methods, Instructional Effectiveness, Electronic Learning, Student Experience
Michael Ciolfi; Loretta Howard – New Directions for Teaching and Learning, 2024
In this chapter, we use the scholarship of teaching and learning (SoTL) to explore the application of universal design for learning (UDL) (CAST 2018) to health care education. We begin by setting a historical context of health care education. Next, we provide an overview of UDL, a review of the literature of UDL in health care education, and then…
Descriptors: Access to Education, Teaching Methods, Learning Processes, Health Services
Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
Banan Mukhalalati; Ola Yakti; Sara Elshami – Advances in Health Sciences Education, 2024
The learning environment (LE) includes social interactions, organizational culture, structures, and physical and virtual spaces that influence the learning experiences of students. Despite numerous studies exploring the perception of healthcare professional students (HCPS) of their LE, the validity evidence of the utilized questionnaires remains…
Descriptors: Undergraduate Students, Educational Environment, Student Attitudes, Learning Experience
Mouna Denden; Ahmed Tlili; Nian-Shing Chen; Mourad Abed; Mohamed Jemni; Fathi Essalmi – Interactive Learning Environments, 2024
Gamification has gained an increasing attention from researchers and practitioners in various domains including education as it can increase learners' engagement and motivation. However, little is known about how educational gamification experiences can be influenced by learners' characteristics. Therefore, this study provides a systematic…
Descriptors: Gamification, Educational Games, Educational Research, Data Collection
Sisilia Sylviani; Fahmi Candra Permana; Ahamad Tarmizi Azizan – International Journal of Education in Mathematics, Science and Technology, 2024
This study explores the inclusion of the visual arts in mathematics instruction as a means of piquing students' interest in a topic that is frequently regarded as difficult. We evaluate numerous research that have been undertaken in this situation by completing an extensive literature study. Our findings show that the inclusion of visual arts in…
Descriptors: Visual Arts, Mathematics Instruction, Interdisciplinary Approach, Student Interests
Polansky, Maura N.; Koch, Ulrich; Rosu, Claudia; Artino, Anthony R., Jr.; Thompson, Anne – Advances in Health Sciences Education, 2023
In recent years, health professions researchers have suggested that a dual identity that includes both a professional and interprofessional identity is essential to interprofessionality. This scoping review sought to describe the learning experiences that may support the development of an interprofessional identity, providing direction for future…
Descriptors: Learning Experience, Interprofessional Relationship, Professional Identity, Sense of Community
Lily Gao; María Eugenia López-Pérez; Iguácel Melero-Polo; Andreea Trifu – Studies in Higher Education, 2024
Chatbots have transformed educational practices, and ChatGPT represents a significant development in this domain. However, more research is needed to determine how user perceptions influence the overall user experience with ChatGPT. To address this gap, this study investigates the role of ChatGPT, a revolutionary artificial intelligence --…
Descriptors: Learning Experience, Artificial Intelligence, Technology Uses in Education, Usability
Ratna Zuarni Ramli; Wan Zakiyatussariroh Wan Husin; Ahmed M. S. Elaklouk; Noraidah Sahari Ashaari – Interactive Learning Environments, 2024
Emerging technologies such as augmented reality are impacting the field of education, it can be seen in the attention given to technology, specifically augmented reality. Systematic reviews on research related to learning through augmented reality aim to find gaps of augmented reality in learning. However, there is a limited number of systematic…
Descriptors: Computer Simulation, Usability, Research Reports, Rating Scales
Lisa-Maria Norz; Eva Kaczko; Michael Netzer; Elske Ammenwerth – Online Learning, 2024
Social presence is one key factor for successful learning in socio-constructivist learning environments, such as in online-courses based on the Community of Inquiry Framework. Teachers need easily interpretable and pedagogically relevant information to monitor social presence and to intervene if needed while a course is running. Social network…
Descriptors: Electronic Learning, Interpersonal Relationship, Graduate Study, Communities of Practice
Laura-De La Cruz, Kevin Mario; Noa-Copaja, Stefany Juliana; Turpo-Gebera, Osbaldo; Montesinos-Valencia, Cecilia Claudia; Bazán-Velasquez, Silvia Milagritos; Pérez-Postigo, Gerber Sergio – Journal of Technology and Science Education, 2023
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using…
Descriptors: Gamification, English (Second Language), Second Language Learning, Higher Education
Warakon Phommanee; Boonrat Plangsorn; Sutithep Siripipattanakul – Contemporary Educational Technology, 2023
Learning experience design (LXD) is a new wave in educational technology and learning design. This study was conducted to clarify conceptual change to practice by applying a systematic literature review to a combination text mining and bibliometric analysis technique to visualization network. Based on the study selection articles from SCOPUS. Our…
Descriptors: Learning Analytics, Learning Experience, Instructional Design, Bibliometrics