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Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Hemraj Ramsurrun; Roushdat Elaheebocus; Aatish Chiniah – Journal of Science Education and Technology, 2024
Informal science activities occurring at various non-traditional learning sites present a pivotal model for involving youths in the science learning process. The dynamic landscape of emerging technologies has prompted the exploration of innovative methodologies to bolster and refine informal science education. However, the expanse of this field…
Descriptors: Educational Technology, Technology Uses in Education, Learning, Extracurricular Activities
Acharya, Vrinda; Rajendran, Ambigai – International Journal of Educational Management, 2023
Purpose: This study aims to perform a scoping review of the recent studies on critical resources required for the doctoral program by mapping the resources at various levels of Bronfenbrenner's ecological systems and their underlying theories. The study proposes a holistic model of supportive resources in the doctoral education.…
Descriptors: Doctoral Programs, Doctoral Students, Well Being, Research Skills
Wentzel, Kathryn R.; Jablansky, Sophie; Scalise, Nicole R. – Journal of Educational Psychology, 2021
Using meta-analytic techniques, we examined systematically the evidence linking peer social acceptance to academic achievement. Based on 72 studies that yielded 157 effect sizes, we analyzed relations between social acceptance and academic outcomes (e.g., academic grades, test scores), including the extent to which relations were moderated by sex,…
Descriptors: Peer Acceptance, Academic Achievement, Meta Analysis, Predictor Variables
Cho, Hyun Jin; Wang, Cong; Bonem, Emily M.; Levesque-Bristol, Chantal – Innovative Higher Education, 2022
The aims of this paper are to examine the breadth of scholarship that emerged from a large-scale university-wide course transformation program between 2011 and 2021, to investigate how the course transformation program influenced students' perceptions of their learning environment and learning achievement, and to discuss future directions for…
Descriptors: Higher Education, Educational Environment, Academic Achievement, Educational Change
Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
Di Natale, Anna Flavia; Repetto, Claudia; Riva, Giuseppe; Villani, Daniela – British Journal of Educational Technology, 2020
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The…
Descriptors: Computer Simulation, Elementary Secondary Education, Higher Education, Student Motivation
Sailer, Michael; Homner, Lisa – Educational Psychology Review, 2020
This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral learning outcomes. Results from random effects models showed significant small effects of gamification on cognitive (g = 0.49, 95% CI [0.30, 0.69], k = 19, N = 1686), motivational (g = 0.36, 95% CI…
Descriptors: Educational Games, Game Based Learning, Cognitive Processes, Student Motivation
Dempsey, Audrey M. K.; Lone, Mutahira; Nolan, Yvonne M.; Hunt, Eithne – Anatomical Sciences Education, 2023
There are concerns among healthcare practitioners about poor anatomical knowledge among recent healthcare graduates. Universal Design for Learning (UDL) is a framework developed to enhance students' experience of learning and help students to become motivated learners. This scoping review identified whether UDL has been utilized in third level…
Descriptors: Health Personnel, Anatomy, Human Body, Access to Education
Fadda, Daniela; Pellegrini, Marta; Vivanet, Giuliano; Zandonella Callegher, Claudio – Journal of Computer Assisted Learning, 2022
Background: Motivation is an important factor in the learning process and supporting students' motivation in mathematics is a significant challenge for educators. Educational technologies, such as digital games, offer potential for engagement in mathematics learning activities. Objectives: To contrast the general decrement in student motivation in…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Student Motivation
Zarandi, Negin; Soares, Ana Maria; Alves, Helena – International Journal of Educational Management, 2022
Purpose: In today's global and highly competitive climate among universities, educational developers and instructors have focused more on trying to make the student experience more engaging. In this manner, student co-creation activities have recently become a major research priority in marketing and higher education (HE) research. The purpose of…
Descriptors: Student Role, Student Behavior, Higher Education, Learner Engagement
Nafiseh Taghizadeh Kerman; Seyyed Kazem Banihashem; Mortaza Karami; Erkan Er; Stan van Ginkel; Omid Noroozi – Education and Information Technologies, 2024
Online peer feedback is an effective instructional strategy to enhance students' learning processes and outcomes. However, the literature lacks a comprehensive understanding of the influential factors that play a key role in the effective implementation of online peer feedback. This systematic review provides an overview of the current state of…
Descriptors: Feedback (Response), Student Characteristics, Personality Traits, Learning Processes
Daniel Kangwa; Mgambi Msambwa Msafiri; Xiulan Wan; Antony Fute – Social Psychology of Education: An International Journal, 2024
Online and computer-assisted learning have become widespread in the rapidly evolving education landscape. However, these learning modalities uniquely challenge academic integrity, escalating the potential for academic cheating. This systematic review used thematic and narrative syntheses to examine the relationships and the effects of self-doubt…
Descriptors: Self Esteem, Self Concept, Self Management, Influences
Barbier, Katelijne; Struyf, Elke; Verschueren, Karine; Donche, Vincent – European Journal of Psychology of Education, 2023
Since there has been no clear overview of educational practices that benefit high-ability students in mixed-ability classrooms in grades one to six, this review aims to provide insight into the effects of educational practices on the cognitive and affective-motivational learning outcomes of high-ability students. In order to identify these…
Descriptors: Elementary School Students, Academic Ability, Ability Grouping, Heterogeneous Grouping
Holster, Jacob D. – Update: Applications of Research in Music Education, 2023
Students' motivation to engage in elective music courses can be complicated or nuanced and is often informed by myriad personal and environmental factors. In this review of literature, I examine general education and music education research related to organismic perspectives on the development and maintenance of academic motivation among middle…
Descriptors: Student Participation, Music Education, Music Activities, Elective Courses