Publication Date
In 2025 | 6 |
Since 2024 | 138 |
Since 2021 (last 5 years) | 482 |
Since 2016 (last 10 years) | 664 |
Since 2006 (last 20 years) | 847 |
Descriptor
Source
Author
Martin, Florence | 9 |
Hwang, Gwo-Jen | 8 |
Tsai, Chin-Chung | 6 |
Ana-Paula Correia | 3 |
Asadzandi, Shadi | 3 |
Barbour, Michael K. | 3 |
Borup, Jered | 3 |
Bozkurt, Aras | 3 |
Chen, Xieling | 3 |
Lee, Lung-Sheng | 3 |
Liang, Jyh-Chong | 3 |
More ▼ |
Publication Type
Information Analyses | 859 |
Journal Articles | 803 |
Reports - Research | 344 |
Reports - Evaluative | 109 |
Speeches/Meeting Papers | 23 |
Reports - Descriptive | 17 |
Books | 3 |
Tests/Questionnaires | 3 |
Opinion Papers | 1 |
Education Level
Audience
Researchers | 8 |
Practitioners | 6 |
Teachers | 5 |
Policymakers | 3 |
Students | 3 |
Location
United States | 46 |
Australia | 42 |
Canada | 31 |
United Kingdom | 28 |
Turkey | 27 |
South Africa | 24 |
China | 22 |
Taiwan | 20 |
Africa | 19 |
Germany | 16 |
Indonesia | 16 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Improving Americas Schools… | 1 |
Individuals with Disabilities… | 1 |
No Child Left Behind Act 2001 | 1 |
Rehabilitation Act 1973 | 1 |
Rehabilitation Act 1973… | 1 |
Assessments and Surveys
California Critical Thinking… | 1 |
General Educational… | 1 |
International English… | 1 |
Self Directed Learning… | 1 |
What Works Clearinghouse Rating
Divjak, Blaženka; Rienties, Bart; Iniesto, Francisco; Vondra, Petra; Žižak, Mirza – International Journal of Educational Technology in Higher Education, 2022
Flipped classroom (FC) approaches have gotten substantial attention in the last decade because they have a potential to stimulate student engagement as well as active and collaborative learning. The FC is generally defined as a strategy that flips the traditional education setting, i.e., the information transmission component of a traditional…
Descriptors: Flipped Classroom, College Students, COVID-19, Pandemics
Ulum, Hakan – Education and Information Technologies, 2022
The purpose of this study is to analyze the effect of online education, which has been extensively used on student achievement since the beginning of the pandemic. In line with this purpose, a meta-analysis of the related studies focusing on the effect of online education on students' academic achievement in several countries between the years…
Descriptors: Electronic Learning, Academic Achievement, Effect Size, Pandemics
Lierman, Ashley; McCandless, Bret; Kowalsky, Michelle – Journal of Library & Information Services in Distance Learning, 2022
The COVID-19 pandemic required many U.S. institutions of higher education to pivot to fully remote learning within a short span of time. Like many academic librarians during this period, the authors found themselves needing to employ rapid development methods to create information literacy instruction that could serve what was quite suddenly a…
Descriptors: Academic Libraries, Electronic Learning, COVID-19, Pandemics
Samawi, Fadi Soud; Al-kreimeen, Raed Ahmad – Journal of Educators Online, 2022
The present study seeks to provide an overview of online learning, the concerns of remote teaching, the challenges facing online teaching, and the strategies that might be adopted to enhance students' engagement in the educational process. The study found that effectiveness, quality, engagement, costs, and equity were the most reported concerns…
Descriptors: Distance Education, Learner Engagement, Barriers, Electronic Learning
Nadi-Ravandi, Somayyeh; Batooli, Zahra – Education and Information Technologies, 2022
This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of "purpose," this is an applied study and regarding "type," it is a scientometric and co-occurrence analysis. The researchers conducted a search in WoS, Scopus…
Descriptors: Game Based Learning, Electronic Learning, Student Motivation, Learner Engagement
Tas, Nurullah; Bolat, Yusuf Islam – International Journal of Technology in Education, 2022
This research aims to create a bibliometric map of studies on the use of metaverse in education. We used the bibliometric mapping technique from an international viewpoint to assess trends in the area of metaverse research on education by disclosing the author, publication, keyword, journal, country, and citation factors. Most research on the…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Electronic Learning
Noorbehbahani, Fakhroddin; Mohammadi, Azadeh; Aminazadeh, Mohammad – Education and Information Technologies, 2022
In recent years, online learning has received more attention than ever before. One of the most challenging aspects of online education is the students' assessment since academic integrity could be violated due to various cheating behaviors in online examinations. Although a considerable number of literature reviews exist about online learning,…
Descriptors: Cheating, Computer Assisted Testing, Electronic Learning, Educational Trends
María Victoria Soulé; Antigoni Parmaxi; Anna Nicolaou – Journal of Applied Research in Higher Education, 2025
Purpose: This paper explores current teaching and learning practices, benefits and challenges in the implementation of Internationalization at Home (IaH) in higher education. Design/methodology/approach: The study follows a systematic review (SR) protocol in accordance with the PRISMA Statement, covering published research from 2018 to 2022.…
Descriptors: Literature Reviews, Meta Analysis, Teaching Methods, Educational Practices
Lauren Schnell-Peskin; Gina Riley; Kristen Hodnett; Virginia Gryta; April Kisamore – International Journal of Information and Learning Technology, 2024
Purpose: It is now considered commonplace to teach in a multigenerational higher education classroom that is made up of Baby Boomers, Generation X, Y and Z students. To ensure that all students, regardless of their generational identity, are successful in the classroom, educators must teach purposefully, with an understanding of the variables that…
Descriptors: Student Needs, Higher Education, Intergenerational Programs, Adult Students
Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
Stamatios, Papadakis – International Journal of Educational Reform, 2024
Computational Thinking (CT) and the understanding of how programs are being executed is internationally acknowledging as a necessity for today's students and citizens of tomorrow. Despite the multifaceted nature of CT, the introduction of CT and associate concepts such as coding is regarded as developmental acceptable for preschool and…
Descriptors: Preschool Children, Computation, Thinking Skills, Programming
Subhajit Chakraborty – Quality Assurance in Education: An International Perspective, 2024
Purpose: The emergence of internet-based business models has given rise to online higher education institutions (OHEIs) that offer their undergraduate and graduate degree programs exclusively online with minimal physical presence. Research on OHEIs discusses the need for external legitimacy and resource acquisition, often ignoring the role of…
Descriptors: Literature Reviews, Electronic Learning, Higher Education, Educational Quality
Xue Zhou; Christopher James MacBride Smith; Hosam Al-Samarraie – Journal of Computing in Higher Education, 2024
COVID-19 dramatically influenced students' and staff's learning and teaching experiences and approaches to learning. While many papers examined individual experiences in the context of higher education, synthesising these papers to determine enabling and hindering influences of digital adaptation was needed to guide the next phase of online…
Descriptors: COVID-19, Pandemics, Higher Education, Educational Technology
Huijin Lu; Xiaojun Zhang – Interactive Learning Environments, 2024
The formulation of a sense of community (SOC) among students has received significant attention in the literature in recent years. However, digitally enhanced learning and COVID-19 have amplified the challenges vis-à-vis connecting students and making them feel involved and recognized in virtual learning ecologies for higher educational…
Descriptors: Sense of Community, Blended Learning, Electronic Learning, Educational Environment
Ali Kürsat Erümit; Hasan Yigit Cebeci; Sefa Özmen – TechTrends: Linking Research and Practice to Improve Learning, 2024
Although big data applications in education have different usage areas, they can make important contributions to the evaluation of universities and education systems, decision-making and strategy development, and improvement of the education system. In this study, which is considered to contribute to the academicians who will work on big data in…
Descriptors: Data Use, Higher Education, Bibliometrics, Educational Research