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Sisilia Sylviani; Fahmi Candra Permana; Ahamad Tarmizi Azizan – International Journal of Education in Mathematics, Science and Technology, 2024
This study explores the inclusion of the visual arts in mathematics instruction as a means of piquing students' interest in a topic that is frequently regarded as difficult. We evaluate numerous research that have been undertaken in this situation by completing an extensive literature study. Our findings show that the inclusion of visual arts in…
Descriptors: Visual Arts, Mathematics Instruction, Interdisciplinary Approach, Student Interests
Inna Artemova – Digital Education Review, 2024
After the pandemic, research on Artificial Intelligence (AI) in the field of education has seen a significant increase globally. However, a few studies conducted before the pandemic addressed the problem of supporting intrinsic motivation in students, crucial for the quality of learning and knowledge retention. This study explores how this topic…
Descriptors: Artificial Intelligence, Student Motivation, Technology Uses in Education, Technological Advancement
Yan Yang; Song Li; Fang Xie; Xu Chen – Educational Psychology Review, 2024
Academic adjustment is an important task for students, traditionally encompassing three major constructs: academic motivation (e.g., academic self-efficacy), engagement (e.g., persistence with schoolwork), and achievement (e.g., grade point average). Although theoretical links between parent-child attachment and academic adjustment have been…
Descriptors: Students, Children, Adolescents, Parent Child Relationship
Mikropoulos, Tassos Anastasios; Iatraki, Georgia – Education and Information Technologies, 2023
Students with disabilities are being encouraged to achieve high academic standards in science education to understand the natural world, acquire life skills, and experience career success. To this end, digital technology supports students with disabilities in order for them to achieve science literacy. While relevant research has presented…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Science Education
Oliveira, Wilk; Hamari, Juho; Shi, Lei; Toda, Armando M.; Rodrigues, Luiz; Palomino, Paula T.; Isotani, Seiji – Education and Information Technologies, 2023
Gamification has been widely used to design better educational systems aiming to increase students' concentration, motivation, engagement, flow experience, and others positive experiences. With advances in research on gamification in education, over the past few years, many studies have highlighted the need to tailor the gamification design…
Descriptors: Gamification, Game Based Learning, Educational Games, Learner Engagement
Jonas da Silva Teixeira; Alan César Belo Angeluci; Paulo Prates Junior; José Guilherme Prado Martin – Journal of Biological Education, 2024
Gamifying is related to the motivational gain and engagement of participants in these systems, even in situations not exclusively related to the creative and entertainment industry. In the Biology teaching context, motivational strategies have fundamental importance to the learning process. The aim of this work was to investigate the development…
Descriptors: Biology, Science Instruction, Educational Games, Educational Research
Ramashego Mphahlele – Journal of Learning for Development, 2024
This paper reviews 38 studies conducted between 2015 and 2022 on collaborative assessments in open-distance and e-learning (ODeL) contexts, focusing on the benefits, types, challenges, and strategies to improve collaborative assessments. This qualitative review aims to investigate collaborative assessments within the ODeL comprehensively. The…
Descriptors: Cooperative Learning, Student Evaluation, Evaluation Methods, Distance Education
Bredenkamp, Doreen; Botma, Yvonne; Nyoni, Champion N. – Higher Education, Skills and Work-based Learning, 2023
Purpose: There is a need for higher education to produce graduates who are motivated to transfer learning into the workplace. Motivated graduates are work-ready and associated with increased performance. Presently, the research field around motivation to transfer learning by students in higher education is not clear and is inconsistent.…
Descriptors: College Students, Student Motivation, Transfer of Training, Literature Reviews
Stohlmann, Micah – Journal of Pedagogical Research, 2022
Growth mindset has received more focus in schools in the past fifteen years as a possible way to improve various educational outcomes. Helping students to believe in the malleability of intelligence and the potential to improve in ability and various human qualities is important. Students with growth mindsets set self-improvement as achievement…
Descriptors: Beliefs, Student Motivation, STEM Education, Positive Attitudes
Nadi-Ravandi, Somayyeh; Batooli, Zahra – Education and Information Technologies, 2022
This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of "purpose," this is an applied study and regarding "type," it is a scientometric and co-occurrence analysis. The researchers conducted a search in WoS, Scopus…
Descriptors: Game Based Learning, Electronic Learning, Student Motivation, Learner Engagement
Lesperance, Kaley; Hofer, Sarah; Retelsdorf, Jan; Holzberger, Doris – British Journal of Educational Psychology, 2022
Background: Research shows that gender differences tend to exist in student motivational-affective factors in core subjects such as math, science or reading, where one gender is stereotypically disadvantaged. Aims: This study aimed to investigate strategies that could reduce these gender differences by conducting a meta-analysis on school-based…
Descriptors: Gender Differences, Student Motivation, Affective Behavior, Intervention
Andrew Walker; Naomi R. Aguiar; Raechel N. Soicher; Yu-Chun Kuo; Jessica Resig – Online Learning, 2024
In higher education, motivational factors are considered one of "the strongest predictors of academic performance" (Honike et al., 2020, p. 1). A meta-analysis of face-to-face (f2f) courses (Richardson et al., 2012) supports these claims, finding a strong correlation between performance self-efficacy and academic performance (r = 0.59),…
Descriptors: Student Motivation, Performance, Correlation, Electronic Learning
Alexander Vincent Struck Jannini; Zeynep Akdemir; Muhsin Menekse – Grantee Submission, 2024
Background: Achievement goal theory is a popular motivational theory within education and psychology, with several review papers summarizing the extensive work done in these fields. Although reviews exist in these specific fields, none exists within science, technology, engineering, and mathematics (STEM) education. This is a considerable gap in…
Descriptors: Undergraduate Students, College Science, STEM Education, Science Achievement
Alexander Vincent Struck Jannini; Zeynep Akdemir; Muhsin Menekse – Journal of Engineering Education, 2024
Background: Achievement goal theory is a popular motivational theory within education and psychology, with several review papers summarizing the extensive work done in these fields. Although reviews exist in these specific fields, none exists within science, technology, engineering, and mathematics (STEM) education. This is a considerable gap in…
Descriptors: Undergraduate Students, College Science, STEM Education, Science Achievement
Cömert, Zeynep; Samur, Yavuz – Interactive Learning Environments, 2023
Almost in every aspect of life, classification and categorization make it easier for humans to analyze complex structures and systems. In games, the classification of the players based on their demographics, behaviors, expectations and preferences of the game is important to increase players' motivation and satisfaction. Likewise, knowing the…
Descriptors: Classification, Student Characteristics, Models, Student Motivation