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Marzieh Ebrahimi; Dillon Simmons; J. Spencer Clark – Journal of Interactive Learning Research, 2023
The transformative potential of Virtual and Augmented Reality applications has sparked significant interest in educational contexts based on the exciting types of real-world learning experiences they can afford students to develop complex skills (Suryodiningrat et al., 2023). As an extension of Project LEAPES (a grant initiative aiming to promote…
Descriptors: Elementary Secondary Education, Learning Experience, Computer Simulation, Technology Uses in Education
McCormick, Kate I.; Hall, Jacob A. – Education and Information Technologies, 2022
When implemented appropriately, computational thinking (CT) experiences in early childhood settings build essential literacy skills and foster initial explorations of sequencing, engineering design principles, and cause-and-effect relationships. While existing research explores CT in K-12 settings, there is insufficient research documenting the…
Descriptors: Computation, Thinking Skills, Learning Experience, Outcomes of Education
Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
Türkan Karakus Yilmaz; Elif Meral; Zeynep Basci Namli – Education and Information Technologies, 2024
Technologies used inside and outside museums generate brand new perspectives and learning areas for museum learning. This study analysed 45 empirical studies that included technological tools used in museums as well as those tools that dealt with the museum's visitor's learning achievements. The results of the study show that a variety of…
Descriptors: Information Technology, Communications, Computer Mediated Communication, Museums
Thomas Coleman; Arthur G. Money – International Journal of Information and Learning Technology, 2024
Purpose: This paper presents the student-centred experience (SCE) game design framework, which aims to guide the design of holistic student-centred digital game-based learning (SCDGBL) experiences, which fully integrate all seven tenets of student-centred learning (SCL). The paper also rationalises the need for the framework and presents the steps…
Descriptors: Student Centered Learning, Game Based Learning, Learning Experience, Instructional Design
Román, Diego; Arias, Juan Miguel; Sedlacek, Quentin C.; Pérez, Greses – Review of Research in Education, 2022
Environmental education seeks to foster meaningful connections to local and global environments through creative nature experiences. Responding to critiques of historical inequities, practitioners are prioritizing equitable access for historically marginalized youth, particularly from Black, Indigenous, and Latinx communities; this…
Descriptors: Creativity, Culturally Relevant Education, Environmental Education, Creative Teaching
Casal-Otero, Lorena; Catala, Alejandro; Fernández-Morante, Carmen; Taboada, Maria; Cebreiro, Beatriz; Barro, Senén – International Journal of STEM Education, 2023
The successful irruption of AI-based technology in our daily lives has led to a growing educational, social, and political interest in training citizens in AI. Education systems now need to train students at the K-12 level to live in a society where they must interact with AI. Thus, AI literacy is a pedagogical and cognitive challenge at the K-12…
Descriptors: Elementary Secondary Education, Artificial Intelligence, Multiple Literacies, Integrated Curriculum
Clare Baek; Stephen J. Aguilar – Journal of Research on Technology in Education, 2023
We examined the learning analytics literature over the past ten years (2011-2020). Our results show that only 33% of articles we retrieved focused on students with disabilities and 67% of articles we retrieved engaged with students with disabilities tangentially on several themes: detecting difficulties to provide early intervention, using…
Descriptors: Learning Analytics, Students with Disabilities, Literature Reviews, Early Intervention
Hojjat Dehghanzadeh; Mohammadreza Farrokhnia; Hossein Dehghanzadeh; Kiumars Taghipour; Omid Noroozi – British Journal of Educational Technology, 2024
Using gamification to support learning in K-12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of how gamification should be used to effectively enhance the learning experiences of K-12 students. The purpose of this review was to synthesize research findings on the…
Descriptors: Gamification, Educational Games, Elementary Secondary Education, Learning Experience
Designing Art Museum E-Learning Resources for Children: Content Analysis from Education Perspectives
Tiffany Shuang-Ching Lee – Interactive Learning Environments, 2024
In recent years, art museums have been putting more effort into creating e-learning resources (ELR) to encourage young children to learn about art off-site. However, research on art museum ELR from the perspective of educational content is scarce. Using the ELR offered to children by Queensland Art Gallery/ Gallery of Modern Art, Australia (QAGOMA…
Descriptors: Foreign Countries, Museums, Art, Electronic Learning
Carles Lindín; Anna Engel; Marta Gràcia; Pablo Rivera-Vargas; María José Rubio – SAGE Open, 2023
Compared to the abundant generic research on technologies and education, few studies focus on the scope of whether the technologies used meet the expectations set forth in international reports and to what extent technology contributes to transforming educational practice. Our objective was to identify and analyze the characteristics of…
Descriptors: Technology Uses in Education, Higher Education, Educational Practices, Educational Change
Tobias Alexander Bang Tretow-Fish; Md. Saifuddin Khalid – Electronic Journal of e-Learning, 2023
This research paper highlights and addresses the lack of a systematic review of the methods used to evaluate Learning Analytics (LA) and Learning Analytics Dashboards (LAD) of Adaptive Learning Platforms (ALPs) in the current literature. Addressing this gap, the authors built upon the work of Tretow-Fish and Khalid (2022) and analyzed 32 papers,…
Descriptors: Learning Analytics, Evaluation Methods, Usability, Design
Inma Álvarez; Mara Fuertes Gutiérrez; Matilde Gallardo Barbarroja – Innovation in Language Learning and Teaching, 2024
This paper aims at understanding the extent to which languages are taught collaboratively in higher education (HE), which team teaching (TT) models have been implemented, and what lessons were learnt from the experiences. Following the Arksey and O'Malley framework [2005. "Scoping Studies: Towards a Methodological Framework."…
Descriptors: Team Teaching, Second Language Learning, Second Language Instruction, Faculty Development
Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
This study explores the trends of chatbots in education studies by conducting a literature review to analyze relevant papers published in the Social Science Citation Index (SSCI) journals by searching the Web of Science (WoS) database. From the analysis results, it was found that the United States, Taiwan and Hong Kong are the top three…
Descriptors: Artificial Intelligence, Teaching Methods, Technology Uses in Education, Databases
Jacqueline Paterson; Michelle McCarthy; Paraskevi Triantafyllopoulou – Journal of Research in Special Educational Needs, 2024
The COVID-19 pandemic impacted everyone in the United Kingdom when restrictions were put in place to prevent the spread of the disease. However, it is thought that children and young people (CYP) with special educational needs and disabilities (SEND) would be more affected than others due to existing inequalities and vulnerabilities. A scoping…
Descriptors: COVID-19, Pandemics, Environmental Influences, Special Education