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Showing 241 to 255 of 529 results Save | Export
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Punar Özçelik, Nermin; Yangin Eksi, Gonca; Baturay, Meltem Huri – Participatory Educational Research, 2022
With the changing and developing technology, numerous new systems that cannot be given up and have a great impact are becoming a part of our lives. Augmented reality (AR) is one of these systems which can be claimed as magic. AR has been gaining considerable interest in the field of education, and language learning since Pokémon Go, the most…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Second Language Instruction
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Lubrick, Mark; Zhou, George; Zhang, Jingsheng – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Lightboard technology has only been around since 2013, but has already shown up on numerous campuses worldwide. There is a dearth of research related to lightboard videos, so there is a need to systematically explore its potential and best practices. This paper explores the pedagogical potential of lightboards for higher education through…
Descriptors: Educational Technology, Video Technology, Academic Achievement, Learner Engagement
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Lorenzo, Gonzalo; Lledó, Asunción; Arráez-Vera, Graciela; Lorenzo-Lledó, Alejandro – Education and Information Technologies, 2019
We live in a society where Technology has an important position in our diary activities. Everybody wants to have the last device to be in contact with his family and friends. Additionally, these took are being applied in other fields such as Education. One of these tools is: Virtual reality that can respond the need of our students. It allows the…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Simulated Environment
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Bozgeyikli, Lal; Raij, Andrew; Katkoori, Srinivas; Alqasemi, Redwan – IEEE Transactions on Learning Technologies, 2018
In this article, state of the art on virtual reality (VR) for individuals with autism spectrum disorder (ASD) with a focus on training/targeted intervention is discussed and reflected upon to explore areas for more future benefits. We present advantages of VR for individuals with ASD. We identify challenges and design issues for future training…
Descriptors: Computer Simulation, Assistive Technology, Design, Autism
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Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – British Journal of Educational Technology, 2018
Three-dimensional virtual world (3DVW) have been adopted extensively in the education sector worldwide, and there has been remarkable growth in the application of these environments for distance learning. A wide variety of universities and educational organizations across the world have utilized this technology for their regular learning and…
Descriptors: Computer Simulation, Higher Education, Computer Uses in Education, Educational Research
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Karacan, Cemil Gökhan; Akoglu, Kemal – Shanlax International Journal of Education, 2021
The purpose of this paper is to present a review of Augmented Reality (AR) technology as an educational tool for foreign language education. Following a short yet comprehensive literature review, the paper reviews educational AR technology in terms of learning theories, learning pedagogies, teachers, students, culture, infrastructure, and…
Descriptors: Educational Technology, Technology Integration, Computer Simulation, Handheld Devices
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Feng Li; Xi Wang; Xiaona He; Liang Cheng; Yiyu Wang – Interactive Learning Environments, 2023
The purpose of this study is to determine the effect of augmented reality (AR) applications on K-12 students' academic achievement through meta-analysis and thematic analysis. 40 samples from 35 articles published between 2006 and 2020 were used to examine the impact of AR on academic achievement and to explore the effects of differences in grade…
Descriptors: Computer Simulation, Information Technology, Academic Achievement, Journal Articles
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Rustam Shadiev; Qiwei Liang – Innovation in Language Learning and Teaching, 2024
Augmented Reality (AR) has gained significant attention in the field of language learning. This study conducted a systematic review of research on AR-supported language learning published between 2008 and 2022. Thirty articles were selected based on specific inclusion and exclusion criteria, and analyzed using an analytical framework with the…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Handheld Devices
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Munfaridah, Nuril; Avraamidou, Lucy; Goedhart, Martin – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Using multiple representations (MR) such as graphs, symbols, diagrams, and text, is central to teaching and learning in physics classrooms. While different studies have provided evidence of the positive impact of the use of MR on physics learning, a comprehensive overview of existing literature on the use of MR in physics education, especially at…
Descriptors: Undergraduate Students, Physics, Science Instruction, Teaching Methods
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Banda, Herbert James; Nzabahimana, Joseph – Physical Review Physics Education Research, 2021
This paper describes a comprehensive review of 31 quasi or experimental research studies from the past decade on the effect of PhET simulations on students' conceptual understanding of physics. Two questions guided the review: (i) To what extent do PhET simulations enhance students' conceptual understanding of physics? (ii) What are the best ways…
Descriptors: Physics, Science Instruction, Computer Simulation, Concept Formation
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Baker, Elizabeth; Jenney, Angelique – Journal of Social Work Education, 2023
To successfully respond to the increasing needs and demands of clients, social workers must be equipped with a broad range of knowledge and skills. Due to limitations with traditional in-person methods, the field is considering virtual simulations to enhance students' knowledge and competency-based skills. Virtual simulations are a method of using…
Descriptors: Social Work, Competency Based Education, Counselor Training, Counselor Client Relationship
Tai Trong Bui; Son Truong Nguyen – Online Submission, 2023
This study addresses a gap in the literature regarding the implementation of digital strategies in educational institutions, particularly universities. Despite significant advancements in the development of digital strategies, there remains a lack of commitment and vision for their effective implementation. This study systematically reviewed the…
Descriptors: Meta Analysis, Educational Change, Teaching Methods, Learning Processes
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Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
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Mantziou, Olga; Papachristos, Nikiforos M.; Mikropoulos, Tassos A. – Education and Information Technologies, 2018
Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in turn can lead to corresponding learning activities. There seems to be a lack of reports on which of the affordances of MUVEs for learning and teaching are…
Descriptors: Learning Activities, Affordances, Virtual Classrooms, Computer Simulation
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Michael Li – Language Learning & Technology, 2023
The acquisition of Chinese characters has been widely acknowledged as challenging for learners of Chinese as a foreign language (CFL) due to their unique logographic nature and the time and effort involved. However, recent advancements in instructional technologies demonstrate a promising role in facilitating the teaching and learning of Chinese…
Descriptors: Orthographic Symbols, Technology Uses in Education, Teaching Methods, Research Reports
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