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Alawajee, Omar; Delafield-Butt, Jonathan – International Journal of Game-Based Learning, 2021
Empirical evidence suggests game-based learning (GBL) as a potentially engaging form of contemporary learning. With the increase in the use of Minecraft, a sandbox computer game in open-world format, there has been a concurrent rise in the level of interest in investigating the role of Minecraft in social and academic learning. Minecraft is…
Descriptors: Game Based Learning, Video Games, Instructional Effectiveness, Learner Engagement
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Li, Qian; Cho, Hyeree; Cosso, Jimena; Maeda, Yukiko – Educational Psychology Review, 2021
The current meta-analysis examined the association between K-12 students' motivation to learn mathematics and mathematics anxiety, and explored the effects of potential moderating factors, including different motivation measures, dimensions of mathematics anxiety, students' developmental stages, and cultural contexts. This meta-analysis was…
Descriptors: Mathematics Anxiety, Elementary School Students, Secondary School Students, Student Motivation
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Alomari, Islam; Al-Samarraie, Hosam; Yousef, Reem – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This study reviewed previous research on the role of gamification techniques in promoting students' learning. Background: The role of gamification in promoting students' learning has been investigated empirically by many scholars. To date, mixed results about the effectiveness of gamification have been reported, and researchers…
Descriptors: Game Based Learning, Instructional Effectiveness, College Students, Journal Articles
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Msafiri Mgambi Msambwa; Kangwa Daniel – European Journal of Education, 2024
This study is a systematic literature review on the use of Information and communication technology (ICT) in secondary schools and how it can improve student learning outcomes, motivation, engagement, skills development, and teachers' attitudes, practices, and beliefs about teaching and learning. After the inclusion and exclusion criteria, the…
Descriptors: Teaching Methods, Learning Processes, Information Technology, Technology Integration
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LaFave, Allison J.; Taylor, Joseph A.; Barter, Amelia M.; Jacobs, Ariel S. – Educational Assessment, 2022
This systematic review examines empirical research about students' motivation for NAEP in grades 4, 8, and 12 using multiple motivation constructs, including effort, value, and expectancy. Analyses yielded several findings. First, there are stark differences in the perceived importance of doing well on NAEP among students in grades 4 (86%), 8…
Descriptors: Learner Engagement, National Competency Tests, Literature Reviews, Meta Analysis
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Kalogiannakis, Michail; Papadakis, Stamatios; Zourmpakis, Alkinoos-Ioannis – Education Sciences, 2021
The implementation of gamification in education has attracted many researchers to increase engagement and achieve learning more effectively. Implementing technology in science curricula has seen a massive influx over the past years to stop the decline in students' motivation towards science learning and promote scientific thinking. This study's…
Descriptors: Game Based Learning, Science Education, Literature Reviews, Student Motivation
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Chaimae Farmati; Mohamed Yeou; Bouchaib Benzehaf – Digital Education Review, 2023
Due to COVID-19 pandemic, using ICT for teaching purposes has been the subject of a growing field of study in educational research. Thus, this systematic review aims to provide ESP practitioners with a current synthesis of the impact of blended learning on English for specific purposes (ESP) instruction. The current study systematically reviews…
Descriptors: Blended Learning, Second Language Learning, Second Language Instruction, Teaching Methods
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Anthonysamy, Lilian; Koo, Ah-Choo; Hew, Soon-Hin – Education and Information Technologies, 2020
Although university students use their digital devices for almost everything, current studies shows that students have difficulties with digital learning because they lack in self-regulated skills which in return lead to low performance. Self-regulated learning strategies (SRLS) are used assist students to learn efficiently. While many researchers…
Descriptors: Learning Strategies, Self Control, Outcomes of Education, Blended Learning
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Schwinger, Malte; Trautner, Maike; Pütz, Nadine; Fabianek, Salome; Lemmer, Gunnar; Lauermann, Fani; Wirthwein, Linda – Journal of Educational Psychology, 2022
Self-handicapping is a maladaptive strategy that students employ to protect their self-image when they fear or anticipate academic failure. Instead of increasing their effort, students may harm their chances of success by procrastinating, strategically withdrawing effort, or engaging in destructive behaviors like drug abuse, so that potential…
Descriptors: Student Behavior, Self Destructive Behavior, Time Management, Withdrawal (Psychology)
Basaran, Mehmet – Online Submission, 2021
The aim of this study is to determine the effectiveness of the flipped classroom, which is one of the activities and student-centered models, on the cognitive, affective, and social dimensions of students by making a meta-thematic analysis of qualitative studies. In the screening carried out by considering these criteria, 683 studies were reached,…
Descriptors: Flipped Classroom, Video Technology, Homework, Electronic Learning
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Melián, Efrem; Reyes, José Israel; Meneses, Julio – International Review of Research in Open and Distributed Learning, 2023
The online doctoral population is growing steadily worldwide, yet its narratives have not been thoroughly reviewed so far. We conducted a systematic review summarizing online PhD students' experiences. ERIC, WoS, Scopus, and PsycInfo databases were searched following PRISMA 2020 guidelines and limiting the results to peer-reviewed articles of the…
Descriptors: Online Courses, Doctoral Programs, Doctoral Students, Student Attitudes
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Santhanasamy, Cassandra; Yunus, Melor Md – European Journal of Educational Research, 2022
Speaking skills had always been the most challenging skill among the pupils in language learning. The flipped learning approach is an innovative teaching and learning pedagogy that creates better learning experiences in order to improve pupils' speaking skills. Therefore, this systematic literature review focuses on flipped learning approach in…
Descriptors: Speech Skills, Speech Communication, Flipped Classroom, English (Second Language)
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Koh, Caroline – International Journal of Disability, Development and Education, 2022
This paper provides a qualitative meta-analysis of the literature on the use of serious games to assist learners with intellectual and developmental disabilities. It aims to identify the research trends and the possible directions for future research. The study begins with a preliminary online search and selection of a sample of articles to…
Descriptors: Educational Games, Students with Disabilities, Intellectual Disability, Learner Engagement
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Tindle, Richard; Abo Hamza, Eid G.; Helal, Ahmed A.; Ayoub, Alaa Eldin A.; Moustafa, Ahmed A. – Review of Education, 2022
Understanding the psychosocial factors that positively and negatively impact academic performance is important to help students succeed and persist in higher education. In this article, we conducted a scoping review to clarify and identify the psychosocial factors affecting university students' academic performance. The initial search returned…
Descriptors: Academic Achievement, Performance, College Students, Psychological Patterns
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Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
The present study reviewed papers published in the Web of Science database from 2014 to 2020 in SSCI indexed journals on learner- and instructor-related challenges for learners' engagement in MOOCs based on the Technology-Based Learning Model. The focus is on research design, instructor-related factors that foster and frustrate learner engagement,…
Descriptors: Barriers, MOOCs, Educational Technology, Affordances
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