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Chen, Chen; Hardjo, Stephanie; Sonnert, Gerhard; Hui, Jiaojiao; Sadler, Philip M. – International Journal of STEM Education, 2023
Background: Digital media are pervasive in the lives of young people and provide opportunities for them to learn about STEM. Multiple theories argue that the STEM media environment may shape how youth see a STEM career in their future. Yet, little is known about how pre-college digital media consumption may be related to students' STEM career…
Descriptors: College Freshmen, STEM Careers, Student Interests, Mass Media Role
Game-Based Learning in Professional Development for Practicing Educators: A Review of the Literature
Meredith, Tamara R. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Many game-based learning (GBL) researchers working in K-12 educational settings have supported the incorporation of gaming technologies into classroom practice, but little has been communicated about the effect of incorporating GBL into practicing K-12 educators' professional development. This review is a critical appraisal of the quantity and…
Descriptors: Professional Development, Elementary Secondary Education, Educational Games, Teacher Attitudes
Hunter, William J. – College Quarterly, 2015
In the first piece in this series ("Teaching for Engagement: Part 1: Constructivist Principles, Case-Based Teaching, and Active Learning"), William Hunter sought to make the case that a wide range of teaching methods (e.g., case-based teaching, problem-based learning, anchored instruction) that share an intellectual grounding in…
Descriptors: Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique)