Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Games | 5 |
Learner Engagement | 5 |
Adolescents | 2 |
Cooperation | 2 |
Educational Games | 2 |
Feedback (Response) | 2 |
Meta Analysis | 2 |
Teaching Methods | 2 |
Video Technology | 2 |
Academic Achievement | 1 |
Asynchronous Communication | 1 |
More ▼ |
Source
Education and Information… | 1 |
Journal of Teaching in Social… | 1 |
Physical Education and Sport… | 1 |
Research in the Schools | 1 |
The EUROCALL Review | 1 |
Author
Andrew, Lesley | 1 |
Barwood, Donna | 1 |
Beach, Richard | 1 |
Bloomfield, Lauren | 1 |
Boston, Julie | 1 |
Boudadi, Nadia Azzouz | 1 |
Butler, Joy | 1 |
Christenson, Brian | 1 |
Devine, Amanda | 1 |
Farrel, Dorothy | 1 |
Gutiérrez-Colón, Mar | 1 |
More ▼ |
Publication Type
Information Analyses | 5 |
Journal Articles | 5 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Andrew, Lesley; Barwood, Donna; Boston, Julie; Masek, Martin; Bloomfield, Lauren; Devine, Amanda – Education and Information Technologies, 2023
Digital gaming has broad appeal globally, with a reported 2.7 billion gamers worldwide. There is significant interest in using games to enhance learning, with 'serious games' being included in classrooms to engage adolescents' learning across a range of domains. A systematic scoping review of serious games used for health promotion with…
Descriptors: Adolescents, Health Promotion, Educational Games, Games
Boudadi, Nadia Azzouz; Gutiérrez-Colón, Mar – The EUROCALL Review, 2020
This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments to promote motivation and engagement. By the turn of the 21rst century, Gamification took off in the business field and soon after became an attractive concept for researchers and…
Descriptors: Student Motivation, Learning Motivation, Databases, Meta Analysis
Farrel, Dorothy; Ray, Kateri; Rich, Telvis; Suarez, Zulema; Christenson, Brian; Jennigs, Lisa – Journal of Teaching in Social Work, 2018
With an increase in social work courses being offered in online and hybrid formats, it is imperative that social work programs understand the new teaching tenets and engagement mediums employed to meet the new Council on Social Work Education's Educational Policy and Accreditation Standards. This meta-analysis explores best-practices pedagogy for…
Descriptors: Meta Analysis, Social Work, Online Courses, Learner Engagement
Storey, Brian; Butler, Joy – Physical Education and Sport Pedagogy, 2013
Background: This article draws on the literature relating to game-centred approaches (GCAs), such as Teaching Games for Understanding, and dynamical systems views of motor learning to demonstrate a convergence of ideas around games as complex adaptive learning systems. This convergence is organized under the title "complexity thinking"…
Descriptors: Physical Education, Games, Teaching Methods, Motor Development
Beach, Richard – Research in the Schools, 2012
This article reviews research on English language arts teachers' use of digital tools in the classroom to remediate print literacies. Specifically, this review focuses on the affordances of digital tools to foster uses of digital literacies of informational/accessibility, collaboration knowledge construction, multimodal communication, gaming…
Descriptors: Cooperation, Feedback (Response), Language Arts, English Instruction