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Murat Demirkol; Nedim Malkoc – Educational Process: International Journal, 2023
Background/purpose: The unprecedented developments in AI-based technologies and large language models such as ChatGPT have exhibited a brand-new territory to be explored. Since its first release in November 2022, the potential utility of ChatGPT has garnered incremental attention in the scientific world, and has already accumulated a great number…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Educational Research
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Sdravopoulou, Konstantina; Castillo, Juan Jesús Gutiérrez; González, Juan Manuel Muñoz – Education and Information Technologies, 2021
There is a significant body of research in "naturalistic designs" of augmented reality (AR), concerning different fields (medicine, education, arts etc). Although naturalistic approaches have the potential to enable new forms of experiencing and experimenting with AR technologies, it remains unclear how they can impact participants'…
Descriptors: Computer Simulation, Design, Computer Software, Simulated Environment
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Bondie, Rhonda; Mancenido, Zid; Dede, Chris – Journal of Research on Technology in Education, 2021
This literature review analyzed 18 studies published between 2013 and 2020 to understand the role of virtual humans in mixed reality digital puppeteering simulations aimed at promoting teacher learning. Research questions explored: simulation design models, interactor training, and the attention researchers gave to language and race in the virtual…
Descriptors: Teacher Education Programs, Educational Technology, Technology Uses in Education, Computer Simulation
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Chakraborty, Joyram; Norcio, Anthony F.; Van Der Veer, Jacob J.; Andre, Charles F.; Miller, Zachary; Regelsberger, Alexander – Journal of Educational Technology Systems, 2015
This article explores the cultural dimensions of the human-computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the…
Descriptors: Man Machine Systems, Cross Cultural Studies, Computer Games, Literature Reviews