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Showing 1 to 15 of 17 results Save | Export
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Jiawei, Wang; Mokmin, Nur Azlina Mohamed – Education and Information Technologies, 2023
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Art Education
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Leavy, Aisling; Dick, Lara; Meletiou-Mavrotheris, Maria; Paparistodemou, Efi; Stylianou, Elena – Journal of Computer Assisted Learning, 2023
Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative…
Descriptors: STEM Education, Art Education, Educational Technology, Elementary Secondary Education
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Razi, Atiya; Zhou, George – International Journal of Technology in Education, 2022
The historical and political emergence of STEM has changed the educational paradigm. Researchers, educators, and frontline professionals consider STEM as their savior. However, the ambiguity surrounding STEM and its successors, Integrated STEM education, and STEAM has created confusion for educators and frontline workers about which framework and…
Descriptors: STEM Education, Art Education, Educational History, Curriculum Development
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González-Zamar, Mariana-Daniela; Abad-Segura, Emilio – Education Sciences, 2020
Technological advances have posed a challenge in university learning ecosystems in terms of the application of immersive technologies that offer an educational and innovative framework to the student. The evolution of global research on this topic during the period 1980 to 2019 was studied. For this purpose, a bibliometric analysis of 1296…
Descriptors: Higher Education, Computer Simulation, Educational Technology, Technology Uses in Education
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Diego Calderón-Garrido; Raquel Gil-Fernández; Carolina Martín-Piñol – SAGE Open, 2023
In recent years, the emergence of digital technology and the creation of new opportunities and contexts have given rise to significant changes in the teaching and learning strategies and evaluation processes used in artistic disciplines, including use of the digital portfolio. This work consisted of a systematic analysis of the literature produced…
Descriptors: Portfolios (Background Materials), Art Education, Technology Uses in Education, Employment Potential
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Bedenlier, Svenja; Bond, Melissa; Buntins, Katja; Zawacki-Richter, Olaf; Kerres, Michael – Australasian Journal of Educational Technology, 2020
Understanding how educational technology can enhance student engagement is becoming increasingly necessary in higher education, and particularly so in arts and humanities, given the communicative nature of courses. This narrative systematic review synthesises 42 peer-reviewed arts and humanities articles published between 2007-2016, indexed in…
Descriptors: Learner Engagement, Educational Technology, College Students, Literature Reviews
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Pöllänen, Sinikka Hannele – International Journal of Art & Design Education, 2020
In Finland, the National Core Curriculum for basic education from 2014 discusses holistic and multi-material craft, which includes technical work and textile work aiming to break down the gender-based tradition in craft education. However, teachers have been confused about the concept of multi-materiality; it has raised tension between textile…
Descriptors: Foreign Countries, Handicrafts, Compulsory Education, Elementary Secondary Education
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Taljaard, Johann – Journal of Learning Design, 2016
This article reviews the literature on multi-sensory technology and, in particular, looks at answering the question: "What multi-sensory technologies are available to use in a science, technology, engineering, arts and mathematics (STEAM) classroom, and do they affect student engagement and learning outcomes?" Here engagement is defined…
Descriptors: STEM Education, Art Education, Multisensory Learning, Technology Uses in Education
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Patton, Ryan M.; Buffington, Melanie L. – Arts Education Policy Review, 2016
This article addresses the standards of technology in the visual arts, arguing the standards function as de facto policy, the guidelines that shape what teachers teach. In this study, we investigate how art education standards approach technology as a teaching tool and artmaking medium, analyzing the current National Visual Arts Standards, the…
Descriptors: Art Education, Technology Uses in Education, Standards, Visual Arts
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Peppler, Kylie; Wohlwend, Karen – Arts Education Policy Review, 2018
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, advocate for bringing digital media into the arts education classroom. The promise of such Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based approaches is that, by coupling Science, Technology, Engineering, and Mathematics (STEM)…
Descriptors: STEM Education, Art Education, Design, Computer Science
Peppler, Kylie – Wallace Foundation, 2013
Arts may be scarce in many public schools, especially in disadvantaged communities. But outside school, one sees a "strikingly different landscape," according to this report. Why? Digital technologies are offering young people new ways to engage in the arts on their own time and according to their own interests. The report describes the…
Descriptors: Art Education, Information Technology, Computer Use, Mass Media Use
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Serig, Dan, Ed. – Teaching Artist Journal, 2010
This research review is dedicated to the memory of William Safire (1929-2009). A visionary leader, Safire brought other visionaries, researchers, educators, artists, and policymakers together to explore the confluence of arts education and neuroscience. He fostered the new field of neuroeducation in his work as chair of The Dana Foundation in…
Descriptors: Art Education, Educational Research, Cognitive Science, Learning
Rogers, Patricia L. – 1999
This article examines barriers to technology adoption based on the literature and data from two studies. A five-step hierarchical model (familiarization, utilization, integration, reorientation, evolution) of adoption of technology in the classroom is presented, and internal and external barriers to technology adoption are examined. The two…
Descriptors: Adoption (Ideas), Art Education, Computer Uses in Education, Curriculum Development
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Petrina, Stephen – International Journal of Technology and Design Education, 1998
Examines the discipline of technology; discusses technology education; and proposes multidisciplinary technology education, inspired through efforts in art education, as a middle path between the technology mono-discipline and design and technology curriculum. Comparative curriculum and the organization of knowledge in multidisciplinary technology…
Descriptors: Art Education, Curriculum Development, Intellectual Disciplines, Interdisciplinary Approach
Morbey, Mary Leigh – 1992
Opening with a discussion of AARON, an artificial intelligence symbol system that is used to generate computer drawings, this document makes the argument that AARON is based upon a way of knowing that is abstract, analytical, rationalist and thus representative of the dominant, western, male philosophical tradition. Male bias permeates the field…
Descriptors: Art Education, Artificial Intelligence, Case Studies, Cognitive Processes
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