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Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
Munna, Afzal Sayed; Kalam, Md Abul – Online Submission, 2021
Teaching and learning process can be defined as a transformation process of knowledge from teachers to students. It is referred as the combination of various elements within the process where an educator identifies and establish the learning objectives and develop teaching resources and implement the teaching and learning strategy. On the other…
Descriptors: Teaching Methods, Learning Processes, Instructional Effectiveness, Higher Education
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Abdul Jabbar, Azita Iliya; Felicia, Patrick – Review of Educational Research, 2015
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…
Descriptors: Educational Games, Instructional Design, Learner Engagement, Outcomes of Education
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Gowen, Jean W. – Young Children, 1995
Reviews research on the early development of symbolic play. Suggests that symbolic play begins to emerge near the beginning of the child's second year and continues to play an important role in his or her development throughout the preschool years. Proposes basic techniques caregivers can use to facilitate and promote the development of symbolic…
Descriptors: Active Learning, Behavior Development, Child Development, Cognitive Development