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Arminda Suárez-Perdomo; Zuleica Ruiz-Alfonso – Electronic Journal of Research in Educational Psychology, 2024
Academic procrastination is a behaviour that delays the completion of tasks, time management or other academic activities. However, it is possible to develop interventions that eliminate or minimise this procrastinating behaviour. This study presents a systematic review of the literature following the PRISMA method guidelines, with the aim of…
Descriptors: Time Management, Student Behavior, Intervention, Behavior Modification
Morfaki, Christina; Skotis, Apostolos – Higher Education, Skills and Work-based Learning, 2023
Purpose: The purpose of this paper is to provide an overview of the literature regarding the academic online learning experience under the lens of broad personality traits, in the transition from traditional to online learning due to global coronavirus pandemic (COVID-19). Design/methodology/approach: The systematic literature review is based on…
Descriptors: Distance Education, Electronic Learning, COVID-19, Pandemics
Ezeh, Chioma; Adesope, Olusola; Kehinde, Olasunkanmi; Jaiyeola, Emmanuel – Journal of STEM Education: Innovations and Research, 2022
The increasing need for innovative constructivist learning approaches in college STEM subject domains has necessitated the use of flipped instruction which infuses computer-assisted learning with face-to-face learning to achieve optimal learning. This meta-analysis investigates the effect of flipped instruction and the conditions under which it is…
Descriptors: Flipped Classroom, STEM Education, Instructional Effectiveness, Video Technology
Jazihan Mahat; Norlidah Alias; Farrah Dina Yusop – Interactive Learning Environments, 2023
Interest in the practice of gamification has grown rapidly in the field of education and training. Organisations implement gamification in various areas to boost employee motivation, including professional training. The present study comprises a systematic literature review on gamified professional training among employees. It was guided by the…
Descriptors: Game Based Learning, Learning Management Systems, Professional Development, Research Reports
Buhl-Wiggers, Julie; Kjaergaard, Annemette; Munk, Kasper – Studies in Higher Education, 2023
The practice of combining digital and face-to-face elements into blended learning courses is becoming the new normal in higher education and offers a promising learning format. While studies on the effects of blended learning have so far focused mostly on the online components of the blends, the success of blended learning also rests on the…
Descriptors: Literature Reviews, In Person Learning, Blended Learning, Higher Education
Sun, Ting; Martin, Florence; Kim, Stella Y.; Westine, Carl – Online Learning, 2023
This study aims to establish a framework for student evaluation of online teaching and learning (SEOTL) through an analysis of SEOTL instruments implemented by universities and colleges. From a list of 131 R1 and 135 R2 institutions, we searched, reviewed, and identified 27 instruments for student evaluation of online teaching. A five-dimensional…
Descriptors: Student Evaluation of Teacher Performance, Web Based Instruction, Instructional Effectiveness, Online Courses
Baskas, Richard S.; Theroux, Ryan – Online Submission, 2022
In general, for teachers to prepare to teach, run a class, and assess student work, they need a class with students, well-structured courses, and an assessment to measure student progress. Teachers should be prepared to use traditional and virtual settings for a successful classroom. Teachers should also use three knowledge-learning objectives,…
Descriptors: Evaluation Methods, Electronic Learning, Adult Students, In Person Learning
Naska Goagoses; Tomi Suovuo; Heike Winschiers-Theophilus; Calkin Suero Montero; Nicolas Pope; Erkki Rötkönen; Erkki Sutinen – Education and Information Technologies, 2024
Although the significance of a positive social classroom climate in face-to-face learning has been established, its role within online and technology-enhanced learning environments is unclear. The central aim of this systematic review was to synthesize the findings of empirical studies which have examined any aspect of the social classroom climate…
Descriptors: Electronic Learning, Classroom Environment, Teacher Student Relationship, Educational Theories
Anabel Moriña; Rafael Carballo; Ana Castellano-Beltran – Journal of Special Education Technology, 2024
This systematic review explores the benefits and difficulties of using technology for the learning of university students with disabilities in both face-to-face and distance learning. Three databases were searched: ERIC, Scopus and Web of Science. The review included 14 articles that met all the inclusion criteria. All the included articles were…
Descriptors: Journal Articles, College Students, College Faculty, Students with Disabilities
Scott McCoy; Jesse Pietz; Joseph H. Wilck – Policy Reviews in Higher Education, 2024
The decision whether to reopen universities for in-person learning in late 2020 relied on ethical decision-making where the consequences were dire to the mission of the institution, health of the community, financial well-being of the institution and employees, and had political ramifications. The risks that universities faced worldwide included…
Descriptors: Moral Issues, Ethics, School Closing, COVID-19
Donna Hess – Issues and Trends in Learning Technologies, 2021
This review examines instructional design principles from Behaviorist, Cognitivist, Constructivist, and Contemporary learning inspired models within the landscape of Arabic language education research. Specific characteristics from instructional design models such as ADDIE, Morrison, Ross, and Kemp, ASSURE, and Rapid Prototyping are explored…
Descriptors: Instructional Design, Arabic, Technology Integration, Learning Theories
Helen Benson; Kylie A. Williams; Keith Heggart – Australasian Journal of Educational Technology, 2024
The COVID-19 pandemic has accelerated the shift in higher education towards blended and online learning, prompting a need for robust quality assurance interventions. Blended learning, a combination of face-to-face and online experiences, offers flexibility and individualised learning paths, but its quality varies across institutions. Quality…
Descriptors: COVID-19, Pandemics, Blended Learning, In Person Learning
Alvie Faustino Diaz; Henrilyn Estoque-Loñez – International Journal of Education in Mathematics, Science and Technology, 2024
Gamification is an educational strategy that makes learning fun and keeps students interested in learning, which helps them learn more and grow their knowledge. However, given its growing popularity, it is necessary to review empirical studies regarding gamification in education as an intervention for an effective teaching and learning process.…
Descriptors: Meta Analysis, Game Based Learning, Educational Games, Teaching Methods
Victoria D. Vogelgesang – Experiential Learning and Teaching in Higher Education, 2022
This study aims to answer the following research question: How is participation in selected high impact practices (HIPs) that promote social capital associated with community college students' positive civic learning outcomes (CLOs) such as communication and listening, diversity, and consensus-building? This study analyzed responses to the 2019…
Descriptors: Community College Students, Social Capital, Civics, Learner Engagement
Sandra Hirst; Carole-Lynne Lenavenec – Papers on Postsecondary Learning and Teaching, 2024
Let us lay the context for our conversation: My senior level undergraduate nursing students, all of whom were doing their clinical experience at health care centres in Calgary, appreciated not having to travel to the University after their clinical day to have a face-to-face hour session with myself as their instructor. In previous years, we used…
Descriptors: Undergraduate Students, Nursing Students, Educational Environment, Blended Learning
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