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Yang, Junhe; Kinshuk; An, Yunjo – Education and Information Technologies, 2023
The massive amount of text related to education provides rich information to support education in many aspects. In the meantime, the vast yet increasing volume of text makes it impossible to analyze manually. Text mining is a powerful tool to automatically analyze large-scaled texts and generate insights from the texts. However, many educational…
Descriptors: Scholarship, Educational Researchers, Information Retrieval, Pattern Recognition
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Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
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Muhammad Yasir Mustafa; Ahmed Tlili; Georgios Lampropoulos; Ronghuai Huang; Petar Jandric; Jialu Zhao; Soheil Salha; Lin Xu; Santosh Panda; Kinshuk; Sonsoles López-Pernas; Mohammed Saqr – Smart Learning Environments, 2024
Despite the increased adoption of Artificial Intelligence in Education (AIED), several concerns are still associated with it. This has motivated researchers to conduct (systematic) reviews aiming at synthesizing the AIED findings in the literature. However, these AIED reviews are diversified in terms of focus, stakeholders, educational level and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, Higher Education
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Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
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Tlili, Ahmed; Lin, Vivien; Chen, Nian-Shing; Huang, Ronghuai; Kinshuk – Educational Technology & Society, 2020
The design, implementation, and outcome of educational robots in special education have not been sufficiently examined in a systematic way. In particular, learner-based and contextual factors, as well as the essential roles played by various stakeholders have not been addressed when robots are used as a learning tool in special education.…
Descriptors: Special Education, Robotics, Teaching Methods, Students with Disabilities
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Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon; Graf, Sabine; Kinshuk – Educational Technology & Society, 2014
In recent years, there has been an increasing interest in applying Augmented Reality (AR) to create unique educational settings. So far, however, there is a lack of review studies with focus on investigating factors such as: the uses, advantages, limitations, effectiveness, challenges and features of augmented reality in educational settings.…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Teaching Methods
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Zervas, Panagiotis; Tsitmidelli, Asimenia; Sampson, Demetrios G.; Chen, Nian-Shing; Kinshuk – Educational Technology & Society, 2014
Research collaboration is studied in different research areas, so as to provide useful insights on how researchers combine existing distributed scientific knowledge and transform it into new knowledge. Commonly used metrics for measuring research collaborative activity include, among others, the co-authored publications (concerned with who works…
Descriptors: Foreign Countries, Authors, Researchers, Research