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Head Start of the Lehigh Valley, Bethlehem, PA. – 1983
SIMPAR, a simulation game designed to allow participants to play out assigned roles which parallel some of the real life aspects of parent-child relationships, is presented. SIMPAR is a game about workers (children) and foremen (parents) in a handicapped work setting in a company called PARLINK, Inc. The following topics are covered: (1) an…
Descriptors: Educational Games, Games, Parent Child Relationship, Parent Education
Cardwell, Paul, Jr. – Gifted Education International, 1995
This article discusses the value of using fantasy and role playing games (FRPG) in the curriculum of gifted students. It lists ways that FRPG can supplement 26 academic subjects and develop 24 learning skills. Objections from religious groups to use of the games are addressed. Different types of games are compared. (CR)
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Enrichment Activities

Marsh, Colin J. – Theory into Practice, 1981
Simulation games are discussed as innovative educational techniques for social studies teachers. Theories of simulation and selecting, creating, and implementing simulation games are among topics discussed. (JN)
Descriptors: Attitude Change, Decision Making Skills, Educational Games, Game Theory
Henderson, Kamina A.; Roe, Richard L. – 1997
This packet of materials contains law-related materials for students to conduct a mock trial. In this case a faulty water system, containing the parasite Pindia, contributed to the death of an AIDS patient. Statements from the plaintiff, a representative of the Metro City Water Department, health officials, and others are presented. New releases,…
Descriptors: Citizenship Education, Civics, Civil Law, Educational Games
Taylor, John – 1985
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems.…
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Game Theory

Baines, Liz; And Others – Zielsprache Englisch, 1979
Reports on a discussion between the editors of "Zielsprache Englisch" and three language teachers from a London language school, regarding games, role-playing, partner and group work, and the use of songs in teaching English. (IFS/WGA)
Descriptors: Communication Skills, Educational Games, English (Second Language), Group Activities
Robinson, Bryan E. – 1977
A simulation game designed as a tool for teaching parenting skills is described. This board game, called MANDALA, guides participants through the process of rearing a child from conception to adolescence. Assuming the parenting role, players must cope with true-life experiences of their child. A throw of the dice sends players through the various…
Descriptors: Child Development, Child Rearing, Educational Games, Educational Media
Vella, Jane Kathryn – 1979
Intended to aid field workers in nonformal adult education programs, this guide indicates ways of listening to a group or a community, approaches to sharing rather than transmitting, and methods of problem-posing education. The first chapter examines the importance of respect as a learning principle in adult nonformal education and explores some…
Descriptors: Adult Education, Adult Learning, Community Education, Educational Games

Hall, Eleanor G. – Gifted Child Quarterly, 1979
The article explores the value of simulation gaming for changing attitudes of gifted students concerning sex roles. Simulation gaming has considerable potential for reducing, altering, and changing attitudes concerning sex role limitations, since gaming involves devising plans and motivating appeals, in addition to role playing, negotiating,…
Descriptors: Attitude Change, Class Activities, Cognitive Processes, Decision Making Skills
Bailey, Gerald D.; Bailey, Gwen L. – 1994
This sourcebook provides ideas and training activities for school administrators who want to develop technology staff development programs. The book is organized into five sections that include: getting ready for change and understanding technology; planning, implementing, and institutionalizing a technology staff development program; and special…
Descriptors: Administrator Guides, Educational Games, Educational Technology, Elementary Secondary Education
Cornejo, Ricardo J.; And Others – 1983
Intended to provide practical information pertaining to methods and techniques for speech elicitation and production, the monograph offers specific methods and techniques to elicit spontaneous speech in bilingual students. Chapter 1, "Traditional Methodologies for Language Production and Recording," presents an overview of studies using…
Descriptors: Bilingual Students, Communication Research, Communicative Competence (Languages), Dialogs (Language)