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Locker, Chava – 1984
Ways in which games can be used as tools in observing, diagnosing, and providing educational therapy for learning dysfunctions are listed and described in a series of four related papers: (a) "Educational Therapy for Learning Dysfunctions"; (2) "Educational Therapy and Puzzles"; (3) "Educational Therapy and Reading Fluency"; and (4) "Spelling…
Descriptors: Attention Span, Educational Diagnosis, Educational Therapy, Games

Burke, Jim – Voices from the Middle, 2002
Describes how the author learned by watching low-achieving students play intricate card games such as "Magic" that they can learn, can remember, and certainly can master information. Realizes that these cards were advanced learning tools, multifaceted texts using color, symbols, images, texts, and metaphor to help create a world of…
Descriptors: Games, Learning Strategies, Low Achievement, Secondary Education

Ackil, James E. – Teaching of Psychology, 1986
A classroom game, based on a trivia-type game format, to help students prepare for the cumulative final exam in a physiological psychology course is presented. Details of game construction and play are described. (Author)
Descriptors: Academic Achievement, Games, Higher Education, Instructional Improvement

Paino, Paul – Science Teacher, 2001
Describes a technique using two cooperative learning strategies, Student Teams-Achievement Divisions and Teams-Games-Tournament, to teach science. Students are assigned to teams of three or four and compete against each other during the course of the school year. This competition is a unique way to motivate students at any level. (SAH)
Descriptors: Cooperative Learning, Games, Group Activities, Physics
Hines, Joanne I; Vincent, Pamela J. – Crystal Springs Books, 2005
This book focuses on quick and easy language arts activities to inspire and motivate students in kindergarten to sixth grades. Ingenious ideas appeal to children's enthusiasm for games, parades, race cars, their own names, and much more. The activities cost little or nothing. They engage young learners, and they work! This book is perfect for a…
Descriptors: Kindergarten, Language Arts, Activities, Learning Activities

Ahl, David – Mathematics Teacher, 1981
Several computer games are reviewed with respect to how they might be used within the classroom. The games detailed represent "families" that progress from the introduction of a concept to advanced games that help develop it. (MP)
Descriptors: Computers, Educational Games, Games, Learning Activities
Guisset, Marcel – 1992
It is argued that vocabulary development is too often ignored in the communicative approach to second language teaching, while a good command of language and pleasure in speaking it require access to the appropriate words. Traditionally, vocabulary development has been accomplished by two complementary techniques: reading and classroom exercises.…
Descriptors: Class Activities, Games, Oral Language, Second Language Instruction
Danesi, Marcel – 1985
This guide presents, discusses and describes a selection of games and puzzles for school second language instruction. The first chapter discusses the value of these activities in language teaching, including the psychology of problem-solving, the process of motivating and involving students, three key questions to ask about games in the classroom…
Descriptors: Class Activities, Classroom Techniques, Elementary Secondary Education, Games

Verhille, Charles; Blake, Rick – Mathematics Teacher, 1982
Educational activities based on easily constructed peg games are detailed, along with advice on how they can be constructed. The activities are designed to guide students to collect and organize data; recognize, extend, and generalize patterns; and develop problem-solving strategies. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Games

Reuss, Robert L.; Gardulski, Anne F. – Journal of Geoscience Education, 2001
Describes an interactive game used in conjunction with traditional laboratory work, group discussions, student presentations, and writing exercises to provide an enjoyable and motivating dimension to a university seminar/lab course in historical geology and paleontology. The game is designed for a university setting but can easily be modified for…
Descriptors: Evaluation, Games, Geology, Higher Education
Garner, Lucia Caycedo; Rusch, Debbie – 1986
Eight classroom warm-up games for the second language class are described, and related assignments are suggested. The activities include a game based on a teacher's explanation for his late arrival in class, a number-guessing game, an exercise in describing characters played by the teacher, a group discussion of a reading selection using fragments…
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Communication Skills

McGinley, Kevin – ELT Journal, 1983
An activity for developing English reading skills that has proved motivating for various student groups is described. The technique, which involves reconstruction of jumbled passages, is suggested for teaching English for Special Purposes. Sample materials are included. (MSE)
Descriptors: English for Special Purposes, English Instruction, Games, Instructional Materials
Wichita Unified School District 259, KS. – 1979
This document is filled with suggestions for inexpensive teacher-made classroom aids that can be used for concept reinforcement with the total class, a small group, or individual students. The games and teaching aids provided, allow instructors to provide the motivational drill to develop speed and accuracy for basic computational skills. The…
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics

Herlocker, Helen; And Others – Science Teacher, 1988
Provides information on motivational activities, demonstrations, experiments, software, lessons, field trips, and a game as ideas for instructional use. Includes topics on digestion in paramecium, diffusion, cells, interactive displays, slime molds, and the construction of an underwater viewing device. (RT)
Descriptors: Biology, Computer Software, Computer Uses in Education, Computers

Balser, Jeffrey R.; Blice, Sylvia A. – Unterrichtspraxis, 1978
Examines three examples of computer games that can be used by high school German students: antonyms, compound nouns, and prepositions. The programs were written in BASIC and developed for use in a second-year German class. (EJS)
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Educational Media
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