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Hoxeng, James – 1972
This paper describes a simulation game, "Hacienda," designed to replicate the economic and social realities of the peasants' situation in rural Ecuador. The game involves three to 15 players (and often more), one of whom, by a roll of the dice, takes the role of "hacendado," or hacienda owner, who gains title to all the…
Descriptors: Affective Objectives, Assertiveness, Attitude Change, Change Agents
Smith, William A. – 1972
This paper examines the relationship between Paulo Friere's philosophy and methodology in "Pedagogy of the Opressed" and the use of simulation games for consciousness raising. Friere suggests that the supposed insurmountable barriers facing oppressed peoples are as much a product of their perceptions as they are of the oppressor. The…
Descriptors: Adult Education, Assertiveness, Attitude Change, Change Agents