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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Bazler, Judith, Ed.; Van Sickle, Meta, Ed. – IGI Global, 2017
Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics.…
Descriptors: Art Education, STEM Education, Teaching Methods, Science Education
Sprott, Katherine, Ed.; O'Connor, Johnny R., Jr., Ed.; Msengi, Clementine, Ed. – IGI Global, 2021
In order to promote effective learning, individuals must feel fully appreciated within their own unique identities (i.e., ethnicities, language differences, socioeconomic status, gender, religions). Culturally competent educators employ practices that acknowledge and build on cultural diversity and that identify students themselves as resources…
Descriptors: Culturally Relevant Education, Preschool Children, Elementary School Students, Secondary School Students
Railean, Elena, Ed.; Alev Elçi, Ed.; Elçi, Atilla, Ed. – IGI Global, 2017
Metacognition plays an important role in numerous aspects of higher educational learning strategies. When properly integrated in the educational system, schools are better equipped to build more efficient and successful learning strategies for students in higher education. "Metacognition and Successful Learning Strategies in Higher…
Descriptors: Metacognition, Learning Strategies, Higher Education, Sustainability
Becnel, Kim, Ed. – IGI Global, 2019
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
Wendt, Jillian L., Ed.; Apugo, Danielle L., Ed. – IGI Global, 2019
This title is an "IGI Global Core Reference for 2019" as it provides the timeliest, trending research around overcoming challenges within the urban educational system. Featuring real-world solutions and comprehensive coverage on teacher professional development, racial microaggressions, STEM, and diversity in elementary and secondary…
Descriptors: Urban Schools, Faculty Development, Racial Bias, STEM Education
Fitzgerald, Tanya, Ed. – IGI Global, 2014
Over the last three decades, higher education institutions have experienced massive changes. In particular, institutions of higher education have been positioned as a means to contribute to the knowledge economy and gain a level of competitive advantage in the global marketplace. "Advancing Knowledge in Higher Education: Universities in…
Descriptors: Higher Education, Universities, Knowledge Economy, Educational Change
Lemon, Narelle, Ed. – IGI Global, 2015
Educational technologies are becoming more commonplace across the K-12 curriculum. In particular, the use of innovative digital technology is expanding the potential of arts education, presenting new opportunities--and challenges--to both curricular design and pedagogical practice. "Revolutionizing Arts Education in K-12 Classrooms through…
Descriptors: Art Education, Elementary Secondary Education, Technology Integration, Educational Technology
Tafazoli, Dara, Ed.; Gomez Parra, M. Elena, Ed.; Huertas-Abril, Cristina A., Ed. – IGI Global, 2018
The ability to effectively communicate with individuals from different linguistic and cultural backgrounds is an invaluable asset. Learning a second language proves useful as students navigate the culturally diverse world; however, studying a second language can be difficult for learners who are not immersed in the real and natural environment of…
Descriptors: Cultural Differences, Cultural Awareness, Culturally Relevant Education, Educational Technology
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning