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Espinosa, Edgar Oliver Cardoso, Ed. – IGI Global, 2019
The knowledge society arises from the combination of four interdependent elements: the production of knowledge through research, its transmission through education, its dissemination through information and communication technologies, and its exploitation through innovation. For this reason, higher education institutions (HEIs) are the main…
Descriptors: Human Capital, Knowledge Economy, Knowledge Management, Innovation
Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Pinar, William F. – Palgrave Macmillan, 2011
This volume assembles essays addressing the recurring question of the "subject," understood both as human person and school subject, thereby elaborating the subjective and disciplinary character of curriculum studies. After examining scholarship on the "subject," Pinar critiques its absence in the new sociology of curriculum,…
Descriptors: Foreign Countries, Intellectual Disciplines, Educational Sociology, Scholarship
Norton, Melanie J. – 2000
This book is an introduction to the practical and theoretical concepts of information science. The author draws on recent research into the field of information science, as well as from scholarly and trade publications, and includes articles by Harold Borko, Klause Otten, and Anthony DeBons to emphasize the long-standing dissension in the field.…
Descriptors: Bibliometrics, Computer Mediated Communication, Information Policy, Information Retrieval
West, Cynthia K. – 2001
This book examines the intersection of information technologies, power, people, and bodies. It explores how information technologies are on a path of creating efficiency, productivity, profitability, surveillance, and control, and looks at the ways in which human-machine interface technologies, such as wearable computers, biometric technologies,…
Descriptors: Change, Computer Interfaces, Futures (of Society), Information Industry
Latchem, Colin, Ed.; And Others – 1993
This book describes developments in interactive multimedia (IMM) in the early 1990s. Its aim is to provide educators, students, trainers, librarians, managers, and practitioners with an overview, not only of the directions and uses of the technology, but also of the research foundations and educational and contextual issues that need to be…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Display Systems
Stahl, Katherine A. Dougherty, Ed.; McKenna, Michael C., Ed. – Guilford Publications, 2006
This book presents state-of-the-science research on the components of successful literacy learning and how to target them in contemporary classrooms. The volume builds on and extends the work of Steven Stahl, whose pioneering contributions encompassed the key areas of phonemic awareness, phonics, vocabulary, fluency, comprehension, and assessment.…
Descriptors: Reading Instruction, Educational Research, Educational Trends, Teaching Methods
Vialle, Wilma, Ed.; Geake, John, Ed. – 2002
Twenty-one research articles originally published in the "Australasian Journal of Gifted Education" over the past decade are collected in this book and address aspects of gifted education including pedagogy and curriculum, policy and practice, social and emotional needs, school and family, neuropsychology and cognition, and special…
Descriptors: Cognitive Processes, Curriculum Development, Educational Methods, Educational Policy