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Horton, William – Technical Communication: Journal of the Society for Technical Communication, 1994
Introduces and discusses briefly 10 multimedia products that are fun, useful, and that can teach a lot about communicating technical and business information. Discusses seven things that designers can learn from such examples. (SR)
Descriptors: Design, Design Preferences, Hypermedia, Media Literacy
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Abramson, Trudy, Ed.; And Others – HyperNexus, 1996
This document consists of one volume year (four quarterly issues) of the journal "HyperNexus," containing articles on hypermedia and multimedia use in education. Article topics include future uses of the technology; interactive videodisks in early childhood education; language-learning software; tips for using LinkWay, HyperCard,…
Descriptors: Case Studies, Computer Software, Computer Uses in Education, Design Preferences