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Bagley, Elizabeth; Shaffer, David Williamson – Journal of Interactive Learning Research, 2015
This paper examines how learning happened in an interactive studio setting using the theories and methods of educational ethnography. The study begins with a review of the education literature on the acquisition of professional education and identity, particularly epistemic frame theory. Using a case study approach, we examine students' learning…
Descriptors: Urban Planning, Regional Planning, Ethnography, Educational Research
Shaffer, David Williamson – Innovate: Journal of Online Education, 2005
In an article in this issue of "Innovate", Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game "Full Spectrum Warrior", he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to…
Descriptors: Educational Games, Video Games, Learning Theories, Epistemology
Beckett, Kelly L.; Shaffer, David Williamson – Journal of Educational Computing Research, 2005
In this article, we present a study focused on developing students' understanding of the ecology through participation in a technology-supported urban planning simulation--specifically, 11 high school students in Madison, Wisconsin acted as urban planners to redesign a local shopping street using a Geographic Information System (GIS) model. This…
Descriptors: Urban Planning, Ecology, High School Students, Information Systems