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State Council of Higher Education for Virginia, 2024
In response to urgent student mental health needs across Virginia's college campuses, the 2022 Virginia General Assembly appropriated funds to support a two-year mental health workforce pilot program at public institutions of higher education. The State Council of Higher Education for Virginia (SCHEV), in consultation with the Virginia Health Care…
Descriptors: College Students, Mental Health, Mental Health Programs, State Programs
House, Ann; Boyce, Jared; Wang, Sam; Means, Barbara; Peters Hinton, Vanessa; Wetzel, Tallie – Online Submission, 2018
Purpose: The Bill & Melinda Gates Foundation launched the Next Generation Courseware Challenge (NGCC) in 2014 to address the limited availability of affordable, high-quality adaptive courseware to postsecondary students. SRI International was retained to evaluate the NGCC initiative as a whole and to conduct impact studies for the NGCC…
Descriptors: Courseware, College Students, Academic Achievement, Computer Uses in Education
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Jordan, Hope; Hunter, Elizabeth; Douglas, Maegan; Wighting, Mervyn – Teacher Educators' Journal, 2015
Regent University's Special Education and Reading Specialist Programs introduced the Nook Initiative fall 2013. This paper discusses the implementation, the need for integrated tablet technology in teacher preparation, initial outcomes of the study, and offers suggestions for practice. A second tablet pilot program introducing the iPad mini in the…
Descriptors: Handheld Devices, Technology Uses in Education, Technology Integration, Teacher Education Programs
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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McSwain-Starrett, Lauren T.; Conley, Stephanie Scheer – EDUCAUSE Quarterly, 2011
Student computing is now mobile. For college students across the nation, convenient access to information--anytime, anywhere, on demand--has become not only a priority, but a necessity. To successfully serve the needs of this current generation of students, colleges and universities must recognize the trend and align services accordingly.…
Descriptors: College Students, Access to Information, Handheld Devices, Computer Software
Feldstein, Andrew; Martin, Mirta; Hudson, Amy; Warren, Kiara; Hilton, John, III; Wiley, David – European Journal of Open, Distance and E-Learning, 2012
This study reports findings from a year-long pilot study during which 991 students in 9 core courses in the Virginia State University School of Business replaced traditional textbooks with openly licensed books and other digital content. The university made a deliberate decision to use open textbooks that were copyrighted under the Creative…
Descriptors: Copyrights, Course Content, Textbooks, Curriculum Implementation
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Berger, Edward – Innovate: Journal of Online Education, 2007
Edward Berger describes a pilot project implemented in an undergraduate engineering mechanics course, entitled Strength of Materials to investigate whether and how students would perceive a benefit from podcasting as a pedagogical tool. Three types of podcasting content were produced: (a) video problem solutions, (b) roundtable discussions, and…
Descriptors: Student Attitudes, Pilot Projects, Exhibits, Engineering