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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Digital Literacy, Foreign Countries, Information Technology, Communications
Whewell, Emma; Caldwell, Helen; Frydenberg, Mark; Andone, Diana – Education and Information Technologies, 2022
This paper presents data from two international projects focused on the interaction between changemaking and digital making in university students. The data is drawn from the contributions of 63 university students located in the United States, Romania, Spain, Belgium, Norway, Denmark and England. Using a design thinking methodology and a thematic…
Descriptors: College Students, Foreign Countries, Computer Simulation, Creative Activities
Ola Erstad; Miroslava Cernochová; Gerald Knezek; Takahisa Furuta; Kyosuke Takami; Changhao Liang – Technology, Knowledge and Learning, 2024
This article brings together literature and perspectives that have evolved during the last decade on issues of social and emotional aspects of learning in a digital age. This topic points to some core challenges and worries of contemporary social developments within digitalized societies, and ways of perceiving future developments of how we…
Descriptors: Emotional Development, Social Development, Technology Uses in Education, Barriers
Baceviciute, Sarune; Cordoba, Ainara Lopez; Wismer, Philip; Jensen, Tine Vitved; Klausen, Mikkel; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (VR) is increasingly used in organizational training interventions. However, few studies have systematically investigated VR compared to standard training methods in actual organizational contexts. Objectives: The focus of this study was to evaluate the effectiveness of a VR simulation for training…
Descriptors: Foreign Countries, Computer Simulation, Organizational Learning, Biotechnology
Firat Kilavuz – Pedagogical Research, 2024
Flipped learning is an educational method that utilizes technology to provide instruction outside regular class hours, enhancing student engagement and learning outcomes. Bibliometric studies have been increasingly used to assess the status of research in a field. However, no study has explored research trends in implementing the flipped classroom…
Descriptors: Educational Research, Educational Trends, Flipped Classroom, Program Implementation
Guajardo-Leal, Brenda Edith; Navarro-Corona, Claudia; González, Jaime Ricardo Valenzuela – International Review of Research in Open and Distributed Learning, 2019
MOOCs are presented as an affordable and easily accessible modality that offers the opportunity to democratize education in our time; however, this convenience training favors a low completion rate of the participants. Faced with this situation, scholars have suggested that it is necessary to deepen the construct of academic engagement, a concept…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Zhu, Meina; Bonk, Curtis J.; Sari, Annisa R. – Online Learning, 2018
As massive open online courses (MOOCs) increase, the large scale and heterogeneity of MOOC participants bring myriad significant design challenges. This exploratory mixed methods study explores 143 MOOC instructors' considerations and challenges in designing MOOCs, 12 of whom were interviewed and had their courses analyzed. The survey, interview,…
Descriptors: Large Group Instruction, Online Courses, Teacher Attitudes, Educational Technology
Whitehead, Evangelin – Journal of Educational Technology, 2022
Across the globe, the educational system from school level to higher education has been collapsed due to the novel COVID-19, which has raised significant challenges to the educators. In this context, a qualitative research analysis was conducted using Online focus group qualitative design, Online survey questionnaire and Online interviews to study…
Descriptors: Teacher Attitudes, Parent Attitudes, COVID-19, Pandemics
Aydin, Selami – Online Submission, 2021
Edmodo has a significant role and place in the language teaching and learning contexts. However, there is no conclusive evidence on how Edmodo affects the language learning process. This study aims to present a review of the studies to make recommendations for teachers and researchers for further research. The study concludes that learners and…
Descriptors: Educational Technology, Second Language Learning, English (Second Language), Second Language Instruction
Dai, Yun; Lu, Stephen; Liu, Ang – Interactive Learning Environments, 2019
Based on a two-year ethnographic study of global virtual teams (GVTs) (n = 323) in a technology-enhanced global course among six universities (i.e. U.S., China, South Korea, Germany, Israel, and India), this paper presents "how and in what ways" the participating students made sense of and constructed understandings about the interactive…
Descriptors: Teamwork, Educational Technology, Technology Uses in Education, College Students
Oi Lin Cheung; Shari Fowler – Journal of Teaching and Learning with Technology, 2023
In this article, the authors critique the common approach used to study the effectiveness of technological interventions for raising students' sense of belonging. Two studies are reviewed, one used Facebook groups and the other used a makerspace. Both studies primarily failed to include any variable that measures the extent of student involvement…
Descriptors: Intervention, Sense of Community, Technology Uses in Education, Social Media
Bond, Melissa; Bedenlier, Svenja; Buntins, Katja; Kerres, Michael; Zawacki-Richter, Olaf – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
Developing, sustaining, and improving student engagement is of vital importance to higher education instructors. Educational technology has been linked to student engagement, and preservice and in-service teachers need to develop information communication and technology (ICT) skills and knowledge to apply them in the classroom as well as to…
Descriptors: Learner Engagement, Higher Education, Educational Technology, Educational Research
Yang, Dong; Wang, Huanhuan; Metwally, Ahmed Hosny Saleh; Huang, Ronghuai – Smart Learning Environments, 2023
Research on student engagement has recently gained popularity as it can address problems such as early dropout and poor achievement. The growing interest in investigating student engagement during the COVID-19 pandemic is reflected in increased publications addressing this topic. However, no review provided research evidence and an overview of…
Descriptors: Students, Foreign Countries, COVID-19, Pandemics
Harju, Vilhelmiina; Koskinen, Antti; Pehkonen, Leila – Educational Research, 2019
Background: The importance of digital technologies for enhancing learning in formal education settings has been widely acknowledged. In the light of this expectation, it is important to investigate the effects of these technologies on students' learning and development. Purpose: This study explores longitudinal empirical research on digital…
Descriptors: Longitudinal Studies, Electronic Learning, Elementary Secondary Education, Influence of Technology