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Showing all 10 results Save | Export
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Vizcaíno-Verdú, Arantxa; Contreras-Pulido, Paloma; Guzmán-Franco, María-Dolores – Learning, Media and Technology, 2021
YouTube has grown into an unprecedented music industry where informal learning practices converge among young musicians now considered authentic internet (micro)celebrities. Due to the rise of music video trends on the platform and the educative demands to explore youth interaction on the internet, this study analyses the self-perception of…
Descriptors: Web 2.0 Technologies, Video Technology, Musicians, Adolescents
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McInroy, Lauren B.; Craig, Shelley L. – Journal of LGBT Youth, 2018
Mixed methods analyses of an online survey sample (n = 4942) of sexual and/or gender minority youth (SGMY) (age 14-29) explore the relationship between participation in online fandom communities and (1) socially-mediated identity milestones and (2) self-identification, comparing fandom participating SGMY versus non-fandom participating SGMY.…
Descriptors: Sexual Orientation, Sexual Identity, Homosexuality, Adolescents
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Korobkova, Ksenia A.; Black, Rebecca W. – E-Learning and Digital Media, 2014
This article focuses on learning and identity-related practices of young female fans of a popular British boy band called One Direction. Drawing on qualitative inquiry into a fanfiction community formed around the band, analysis highlights (a) the literate work fans engage in, including writing, reading, critiquing, and collaborating on multimodal…
Descriptors: Popular Culture, Rock Music, Inquiry, Qualitative Research
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Dickerman, Charles; Christensen, Jeff; Kerl-McClain, Stella Beatriz – Journal of Creativity in Mental Health, 2008
Video games have become a powerful force in the culture. Depictions of women in video games are scarce and highly stereotypical. Women are usually minor characters, are seen as victims rather than heroines, and are depicted in highly sexualized ways. Whereas early games had only a few representations of people of color, people of color were often…
Descriptors: Race, Stereotypes, Video Games, Females
Yang, Hsiao-Hui – New Horizons in Education, 2010
Background: Teenagers experience wars not only in the actual war zones but also in the home, school, and street fronts. Sometimes they are the innocent victims of bullying. Often confused, they do not know how to survive in bullying situations. Adults such as movie makers and educators have taken on the responsibility of helping teenagers. The…
Descriptors: Non Western Civilization, Military Training, Physical Activities, Adolescents
Ferguson, Christopher J. – Chronicle of Higher Education, 2008
A perennial talking point of politicians and scientists, since the time of the Greeks, is to lament how American youth are sliding into moral decrepitude, lawlessness, and poor mental health. Indeed, to hear some observers talk, particularly in this election year, young people in the United States are being battered by a coarsened culture that…
Descriptors: Pregnancy, Sexuality, Youth, Violence
Sanford, Kathy; Madill, Leanna – Canadian Journal of Education, 2007
In this article, we provide the results of our examination of the range of multiliteracy activities that engage boys' time and attention, and the types of literacy skills and understandings they learn through their engagement with alternative texts. We focus particularly on video game play and creation/composition as a learning activity that…
Descriptors: Video Games, Literacy, Males, Adolescents
Lewis, Lisa A. – 1986
This paper identifies and examines a textual practice of female address in music video, and considers its appeal among a social audience of female adolescents. Textual strategies that inflect, appropriate, or bypass the prevailing male adolescence discourse on the American music video channel, MTV, are presented from the standpoint of their…
Descriptors: Adolescents, Audiences, Body Image, Cultural Influences
Wilson-Ahlstrom, Alicia; Davis, Kalisha; Moore, Amber; Joselowsky, Francine; Yohalem, Nicole; Pittman, Karen – Forum for Youth Investment, 2004
The word "summer" brings to mind images of a relaxed, unstructured season--a time markedly different from other seasons of the year. In the United States, we have a particularly entrenched notion that summer is different--a notion reflected in popular assumptions about summer as a "break" and reinforced by carefree depictions…
Descriptors: Summer Programs, Popular Culture, Summer Schools, At Risk Students
Guzzetti, Barbara J., Ed. – Praeger, 2007
Living in an age of communication, literacy is an extremely integral part of our society. We are impacted by literature during our infancy, childhood, adolescence, and adulthood. "Literacy for the New Millennium" includes information from specialists in the field who discuss the influence of popular culture, media, and technology on…
Descriptors: Urban Youth, Young Adults, Adolescents, Literacy Education