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Li, Kam Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2022
Purpose: This paper aims to present a comprehensive review of the present state and trends of smart education research. It addresses the need to have a systematic review of smart education to depict its research landscape in view of the growing volume of related publications. Design/methodology/approach: A bibliometric analysis of publications on…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Bibliometrics
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González-Zamar, Mariana-Daniela; Abad-Segura, Emilio – Education Sciences, 2020
Technological advances have posed a challenge in university learning ecosystems in terms of the application of immersive technologies that offer an educational and innovative framework to the student. The evolution of global research on this topic during the period 1980 to 2019 was studied. For this purpose, a bibliometric analysis of 1296…
Descriptors: Higher Education, Computer Simulation, Educational Technology, Technology Uses in Education
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Özyurt, Özcan; Cagiltay, Nergiz Ercil; Özyurt, Hacer; Akgun, Aykut – Journal of Pedagogical Research, 2021
Today, earth sciences engineering education programs face with serious problems. It is often not possible to provide experience on different geographical environments or materials. Considering these problems of earth science related engineering education programs, virtual reality environment potentially can provide technology enhanced training…
Descriptors: Earth Science, Engineering Education, Computer Simulation, Technology Uses in Education
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Fonseca, Paula; Julian, Kristi; Hulme, Wendi; Martins, Maria De Lurdes; Brautlacht, Regina – Research-publishing.net, 2021
New communication technologies are changing the way we work and communicate with people around the world. Given this reality, students in Higher Education (HE) worldwide need to develop knowledge in their area of study as well as attitudes and values that will enable them to be responsible and ethical global citizens in the workforce they will…
Descriptors: Interdisciplinary Approach, Course Descriptions, Cultural Pluralism, Computer Simulation
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Arikan, Fatih; Özgür, Hasan – Shanlax International Journal of Education, 2020
The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality technologies, which are among the most important technologies of today, are used in educational settings. The other important…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Forrer, Don; Bechtel, Stephanie; Brown, Kendra; Mabesa, Jose, Jr.; Gunn, Linda; Hayes, Richard L.; Fall, Lisa; Wilmore, Todd – Journal of College Teaching & Learning, 2019
This interactive, cross-disciplinary research explores face-to-face and online strategies for faculty to deploy in the classroom that encourage connections beyond forced engagement methodologies commonly used. Concentration is on methods of connecting that are "out of the mainstream" and benefit both students and faculty. Findings…
Descriptors: Online Courses, Teaching Methods, Learner Engagement, Teacher Student Relationship
Brown, Malcolm; McCormack, Mark; Reeves, Jamie; Brooks, D. Christopher; Grajek, Susan – EDUCAUSE, 2020
In assuming ownership of the Horizon Report, EDUCAUSE recognized the challenges of anticipating the future. The authors have, in this first major revision of the report's methodology, structure, and content, striven to break the mold of the classic Horizon Report without losing its essential purpose. The report begins with a scan of the current…
Descriptors: Higher Education, Educational Technology, Technology Integration, Technology Uses in Education
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Tang, Joni Tzuchen; Sung, Yao-Ting; Chang, Kuo-En – Computer Assisted Language Learning, 2016
This study was designed to determine if language acquisition can occur in a virtual situation in the absence of explicit instruction. After spending 1 year establishing a virtual community, the authors observed and analyzed interpersonal interactions and the development of Chinese communication competence, communication models, and interaction…
Descriptors: Action Research, Chinese, Communicative Competence (Languages), Second Language Learning
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Gregory, Sue; Scutter, Sheila; Jacka, Lisa; McDonald, Marcus; Farley, Helen; Newman, Chris – Educational Technology & Society, 2015
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students with new learning experiences that were difficult to provide any other way. But since that time,…
Descriptors: Educational Technology, Computer Simulation, Teaching Methods, Higher Education
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Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
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Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
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Mendeloff, David; Shaw, Carolyn – Journal of Political Science Education, 2009
This paper presents the design and assesses the results of an international collaborative course of American and Canadian undergraduates on the topic of postconflict peacebuilding. Using online discussions, a web-based role-play simulation, and videoconferencing this collaborative course sought to enhance student engagement with the material by…
Descriptors: Computer Uses in Education, Intercollegiate Cooperation, Articulation (Education), Computer Simulation
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Stanfel, Julie – Educational Media International, 1993
Describes the "Virtual Cities" project, a virtual reality satellite teleconference with students age 12 to 17 from Canada, Italy, and the United States held during the International Council for Educational Media 1992 conference. A visual database overlaid with instructional gaming strategies provided students with the opportunity to…
Descriptors: Computer Simulation, Foreign Countries, Global Approach, Secondary Education
Lake, Dan – Computing Teacher, 1989
Describes projects developed through the Long Distance Learning Network (LDLN) that experimented with using telecommunications in classrooms in the United States and in other countries. A creative writing project involving elementary school students in the United States, Canada, and Australia is described, and a seventh-grade geography project is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Creative Writing
Fletcher, J. D.; Orlansky, Jesse – 1989
This report summarizes 22 recent empirical studies on the cost-effectiveness of military training reported by countries that participate in The Technical Cooperation Program (TTCP), i.e., Australia, Canada, New Zealand, the United Kingdom, and the United States. A discussion of the methodology used to summarize the studies is followed by a…
Descriptors: Computer Simulation, Cost Effectiveness, Evaluation Methods, Flight Training
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