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Taylor, M. J.; Jones, R. P.; Haggerty, J.; Gresty, D. – Journal of Further and Higher Education, 2009
In this paper we discuss an approach to the teaching of information technology law to higher education computing students that attempts to prepare them for professional computing practice. As information technology has become ubiquitous its interactions with the law have become more numerous. Information technology practitioners, and in particular…
Descriptors: Persuasive Discourse, Computers, Information Technology, Teaching Methods
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Berglund, Anders; Eckerdal, Anna; Pears, Arnold; East, Philip; Kinnunen, Paivi; Malmi, Lauri; McCartney, Robert; Mostrom, Jan-Erik; Murphy, Laurie; Ratcliffe, Mark; Schulte, Carsten; Simon, Beth; Stamouli, Ioanna; Thomas, Lynda – European Journal of Engineering Education, 2009
This phenomenographic study opens the classroom door to investigate teachers' experiences of students learning difficult computing topics. Three distinct themes are identified and analysed. "Why" do students succeed or fail to learn these concepts? "What" actions do teachers perceive will ameliorate the difficulties facing…
Descriptors: Foreign Countries, Computer Science, Phenomenology, Teacher Attitudes
Crellin, Jonathan; Duke-Williams, Emma; Chandler, Jane; Collinson, Timothy – Computer Science Education, 2009
This article reports on the use of a virtual world ("Second Life") in computing education, and identifies the precursors of current virtual world systems. The article reviews the potential for virtual worlds as tools in computing education. It describes two areas where "Second Life" has been used in computing education: as a…
Descriptors: Foreign Countries, Computer Simulation, Social Systems, Internet
Millan, Nandy; Bromage, Adrian – Interactive Technology and Smart Education, 2011
Purpose: The paper comprises an extended discussion of the possibilities that Web 2.0 applications offer to doctoral researchers, and where such applications fit in the early twenty-first century in the research environment. It explores the main issues associated with their use by doctoral researchers, and how these factors have influenced the…
Descriptors: Foreign Countries, Internet, Electronic Publishing, Social Networks
Brackenbury, L. E. M.; Plana, L. A.; Pepper, J. – IEEE Transactions on Education, 2010
The system-on-chip module described here builds on a grounding in digital hardware and system architecture. It is thus appropriate for third-year undergraduate computer science and computer engineering students, for post-graduate students, and as a training opportunity for post-graduate research students. The course incorporates significant…
Descriptors: Foreign Countries, Computer System Design, Teamwork, Learning Modules
Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
Moss, G. A.; Gunn, R. W. – Behaviour & Information Technology, 2009
The purpose of this study was to examine the implications of a gendered website production and preference aesthetic for the teaching of computer studies. Thirty male and thirty female personal websites produced by students at a UK university were rated against 23 factors. The home pages of sites that were deemed to be typical of their gender were…
Descriptors: Females, Gender Differences, Aesthetics, Males
Laverty, David M.; Milliken, Jonny; Milford, Matthew; Cregan, Michael – European Journal of Engineering Education, 2012
This paper presents a new laboratory-based module for embedded systems teaching, which addresses the current lack of consideration for the link between hardware development, software implementation, course content and student evaluation in a laboratory environment. The course introduces second year undergraduate students to the interface between…
Descriptors: Foreign Countries, Engineering Education, Student Evaluation, Computer Assisted Instruction
McCartney, Robert; Boustedt, Jonas; Eckerdal, Anna; Mostrom, Jan Erik; Sanders, Kate; Thomas, Lynda; Zander, Carol – European Journal of Engineering Education, 2009
"Threshold concepts" are concepts that, among other things, transform the way a student looks at a discipline. Although the term "threshold" might suggest that the transformation occurs at a specific point in time, an "aha" moment, it seems more common (at least in computing) that a longer time period is required.…
Descriptors: Engineering Education, Computer Science Education, Transformative Learning, Scientific Concepts
Mostefaoui, Soraya Kouadri; Ferreira, Giselle; Williams, Judith; Herman, Clem – European Journal of Open, Distance and E-Learning, 2012
This paper presents a case study based on the experiences surrounding a distance-learning module in the area of Information and Communication Technologies (ICT) that includes a creative multimedia component as an integral part of its teaching and assessment. The module requires that students engage in multimedia production to articulate their…
Descriptors: Foreign Countries, Multimedia Materials, Distance Education, Information Technology
Lallie, Harjinder Singh; Lawson, Phillip; Day, David J. – Journal of Information Technology Education: Innovations in Practice, 2011
Identifying academic misdemeanours and actual applied effort in student assessments involving practical work can be problematic. For instance, it can be difficult to assess the actual effort that a student applied, the sequence and method applied, and whether there was any form of collusion or collaboration. In this paper we propose a system of…
Descriptors: Foreign Countries, Evidence, Computer Software, Academic Achievement
Taylor, M.; Duffy, S.; Hughes, G. – Education & Training, 2007
Purpose: The purpose of the research reported in this paper was to examine the potential usefulness of animated learning materials for supporting students with dyslexia in a UK higher education setting. Design/methodology/approach: An experiment was conducted with a set of 13 undergraduate computing students with dyslexia and a control group of 13…
Descriptors: Higher Education, Undergraduate Students, Dyslexia, Animation
Fitzgerald, Sue; Lewandowski, Gary; McCauley, Renee; Murphy, Laurie; Simon, Beth; Thomas, Lynda; Zander, Carol – Computer Science Education, 2008
Debugging is often difficult and frustrating for novices. Yet because students typically debug outside the classroom and often in isolation, instructors rarely have the opportunity to closely observe students while they debug. This paper describes the details of an exploratory study of the debugging skills and behaviors of contemporary novice Java…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the International Conference e-Learning 2016, which was organised by the International Association for Development of the Information Society, 1-3 July, 2016. This conference is part of the Multi Conference on Computer Science and Information Systems 2016, 1-4 July. The e-Learning (EL) 2016 conference aims…
Descriptors: Professional Associations, Conferences (Gatherings), Electronic Learning, Computer Science Education