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Phornphisutthimas, Somkiat; Panijpan, Bhinyo; Wood, Edward J.; Booth, Andrew G. – Biochemistry and Molecular Biology Education, 2007
To support student learning in biochemistry and related courses, a simulation program, the Protein Purification Program, offers an alternative multimedia-based tool. This program has now been translated to produce a Thai version. However, translation from the original into the Thai language is limited by the differences between the language…
Descriptors: Biochemistry, Thai, Likert Scales, Code Switching (Language)
Burton, A. Mike; Jenkins, Rob; Hancock, Peter J. B.; White, David – Cognitive Psychology, 2005
We are able to recognise familiar faces easily across large variations in image quality, though our ability to match unfamiliar faces is strikingly poor. Here we ask how the representation of a face changes as we become familiar with it. We use a simple image-averaging technique to derive abstract representations of known faces. Using Principal…
Descriptors: Cognitive Psychology, Recognition (Psychology), Familiarity, Computer Simulation
Collis, Betty; Moonen, Jef – Educational Media International, 2008
A major change has occurred in the way Web technology is being used in society. The change is grounded in user empowerment using Web 2.0 tools and processes. Students are already sophisticated users of these tools and processes, but outside of the mainstream instructional practices in higher education. In this reflection, the educational potential…
Descriptors: Higher Education, Teaching Methods, Educational Technology, Internet
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction

Riley, David – Association for Learning Technology Journal, 2002
Discusses computer assisted learning and simulation modeling from a United Kingdom perspective. Highlights include modeling with the DMS (Dynamic Modelling System); modeling with STELLA; learning and teaching simulation modeling; educational development roles for learning technologists; and a list of relevant Web sites. (Contains 52 references.)…
Descriptors: Computer Assisted Instruction, Computer Simulation, Foreign Countries, Learning Strategies
Borodzicz, Edward P. – Simulation & Gaming, 2004
Simulations currently play a key role in facilitating competency training for incident commanders of the emergency services. The article briefly reviews current practice in incident command training and considers the effectiveness of simulation usage and practice for crisis management more generally.
Descriptors: Computer Simulation, Crisis Management, Emergency Programs, Evaluation Methods
Hartley, J. R.; And Others – Interactive Learning International, 1992
Describes a computer simulation, CACTUS, that was developed in the United Kingdom to help police with command and control training for large crowd control incidents. Use of the simulation for pre-event planning and decision making is discussed, debriefing is described, and the role of the trainer is considered. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Foreign Countries
Prodromou, Theodosia; Pratt, Dave – Statistics Education Research Journal, 2006
Our primary goal is to design a micro world which aspires to research thinking-in-change about distribution. Our premise, in line with a constructivist approach and our prior research, is that thinking about distribution must develop from causal meanings already established. This study reports on a design research study of how students appear to…
Descriptors: Constructivism (Learning), Secondary School Students, Foreign Countries, Computer Software
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Crompton, Rob, Ed. – 1989
This book is a comprehensive and practical guide to the use of computers across a wide age range. Extensive use is made of photographs, illustrations, cartoons, and samples of children's work to demonstrate the versatility of computer use in schools. An introduction by Rob Crompton placing computer use within the educational context of the United…
Descriptors: Art Education, Computer Assisted Instruction, Computer Simulation, Educational Games
Newman, Mike – Interactive Learning International, 1992
Describes efforts to modernize the firefighting training facilities of the Royal Navy in the United Kingdom through the use of computer-controlled simulations of ship fires. The structure of a prototype compartment and the control system that sets up various training scenarios and modulates the environment in response to actions by the trainees…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Simulation, Computer System Design
Cass, Marion E.; Rzepa, Henry S.; Rzepa, David S.; Williams, Charlotte K. – Journal of Chemical Education, 2005
The ability to design and to aspire of the future design of three-dimensional molecular animations to teach molecular symmetry is an exciting outcome of computer-driven technologies. Some of the details and vital issues addressed in developing a set of Web pages to teach molecular symmetry at Imperial College London using crafted animations are…
Descriptors: Internet, Web Sites, Computer Uses in Education, Animation
Nowak, Stefan – Interactive Learning International, 1992
Describes the development of a low-cost desktop simulator for basic training of train drivers that is being tested by British Rail. The use and advantages of digital video interactive (DVI) technology are explained, limitations of videodisks are noted, the design of the simulator is described, and future developments are considered. (LRW)
Descriptors: Case Studies, Computer Simulation, Computer System Design, Cost Effectiveness
Problem Based Learning in Design and Technology Education Supported by Hypermedia-Based Environments
Page, Tom; Lehtonen, Miika – Journal of Educational Technology, 2006
Audio-visual advances in virtual reality (VR) technology have given rise to innovative new ways to teach and learn. However, so far teaching and learning processes have been technologically driven as opposed to pedagogically led. This paper identifies the development of a pedagogical model and its application for teaching, studying and learning…
Descriptors: Foreign Countries, Problem Based Learning, Design, Technology Education