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Colleges Ontario, 2022
This report shares data in the following categories as they relate to graduates in Ontario's economy: (1) Matching skills to employer needs: pathways, entrepreneurship, and innovation; (2) Ontario's college graduate advantage compared to the U.S.; (3) Ontario's post-secondary graduates in the world economy; (4) Educational attainment and…
Descriptors: Foreign Countries, College Graduates, Education Work Relationship, Employment
Colleges Ontario, 2021
This report shares data in the following categories as they relate to graduates in Ontario's economy: (1) Matching skills to employer needs: pathways, entrepreneurship, and innovation; (2) Ontario's college graduate advantage compared to the U.S.; (3) Ontario's post-secondary graduates in the world economy; (4) Educational attainment and…
Descriptors: Foreign Countries, College Graduates, Education Work Relationship, Employment
Reder, Stephen, Ed.; Bynner, John, Ed. – Routledge, Taylor & Francis Group, 2011
Understanding the origins of poor literacy and numeracy skills in adulthood and how to improve them is of major importance when society places a high premium on proficiency in these basic skills. This edited collection brings together the results of recent longitudinal studies that greatly extend our knowledge of what works in raising skill…
Descriptors: Workplace Learning, Educational Development, Academic Persistence, Numeracy
National Centre for Vocational Education Research (NCVER), 2010
In 2009 Australia's vocational education and training (VET) system, in common with so many other areas of public policy and the economy, was preoccupied by the effects of the global economic downturn and, like other sectors, sought to reposition itself to deal with the economic fallout, while anticipating its role in the recovery. Yet, as…
Descriptors: Vocational Education, Foreign Countries, Educational Research, Educational Quality
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Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies