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Eckerdal, Anna – Studies in Higher Education, 2015
Computer programming education has practice-oriented as well as theory-oriented learning goals. Here, lab work plays an important role in students' learning. It is however widely reported that many students face great difficulties in learning theory as well as practice. This paper investigates the important but problematic relation between the…
Descriptors: Theory Practice Relationship, Computer Science Education, Programming, Laboratories
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Kahn, Peter; Everington, Lucy; Kelm, Kathleen; Reid, Iain; Watkins, Francine – Educational Technology Research and Development, 2017
It is important to develop understanding of what underpins the engagement of students in online learning environments. This article reports on a multiple case study that explored student engagement in a set of postgraduate degrees offered on a fully online basis. The study was based on a theorization of student engagement as the exercise of…
Descriptors: Graduate Students, Learner Engagement, Electronic Learning, Educational Environment
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Alston, Peter; Walsh, David; Westhead, Gary – ACM Transactions on Computing Education, 2015
The field of Web development has evolved and diversified significantly in recent years, and narrowing the gap between the requirements of academia and the demands of industry remains a challenge. Moreover, many faculty members often struggle with knowing "how much" of a particular subject they should teach to their students and at what…
Descriptors: Computer Science Education, Web Sites, Computer System Design, Mastery Learning
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Osmani, Mohamad; Weerakkody, Vishanth; Hindi, Nitham M.; Al-Esmail, Rajab; Eldabi, Tillal; Kapoor, Kawaljeet; Irani, Zahir – Tertiary Education and Management, 2015
Graduate employability has become an issue since there are broad mismatches between the acquired graduate skills from university and the required skills by employers. While previous researches have outlined the salient skills that need to be embedded in graduate education, to date no studies have attempted to methodically identify and synthesize…
Descriptors: Foreign Countries, Employment Potential, College Graduates, Trend Analysis
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Richards, Kendall; Pilcher, Nick – Dialogic Pedagogy, 2016
Corpus linguistics, or the gathering together of language into a body for analysis and development of materials, is claimed to be an assured, established method (or field) that valuably informs pedagogical materials and knowledge of language (e.g. Ädel 2010; Gardner & Nesi, 2013). The fundamental validity of corpus linguistics is rarely, if…
Descriptors: Criticism, Computational Linguistics, Instructional Materials, Interviews
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Pilcher, Nick – Teaching in Higher Education, 2011
Many studies into the process of producing and supervising dissertations exist, yet little research into the "product" of the Masters dissertation, or into how Masters supervision changes over time exist. Drawing on 62 semi-structured interviews with 31 Maths and Computer Science supervisors over a two-year period, this paper explores…
Descriptors: Supervision, Interviews, Supervisory Methods, Computer Science Education
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Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
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McCartney, Robert; Boustedt, Jonas; Eckerdal, Anna; Mostrom, Jan Erik; Sanders, Kate; Thomas, Lynda; Zander, Carol – European Journal of Engineering Education, 2009
"Threshold concepts" are concepts that, among other things, transform the way a student looks at a discipline. Although the term "threshold" might suggest that the transformation occurs at a specific point in time, an "aha" moment, it seems more common (at least in computing) that a longer time period is required.…
Descriptors: Engineering Education, Computer Science Education, Transformative Learning, Scientific Concepts
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Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
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Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
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Cooper, Grahame; Heinze, Aleksej – Journal of Information Systems Education, 2007
This paper focuses on the difficulties of assessing multi-year team projects, in which a team of students drawn from all three years of a full-time degree course works on a problem with and for a real-life organization. Although potential solutions to the problem of assessing team projects may be context-dependent, we believe that discussing these…
Descriptors: Action Research, Focus Groups, Cooperative Learning, Information Systems
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Berglund, Anders; Eckerdal, Anna – Computer Science Education, 2006
This paper explores what students taking an international project-based course in computer systems strive to learn. Through empirical, phenomenographic work we have identified three different motives that the students strive for: academic achievement; project and team working capacity; and social competence. What a student strives to learn largely…
Descriptors: Computer Science Education, Student Educational Objectives, Foreign Countries, Phenomenology