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Brash, Barbel; Warnecke, Sylvia – Language Learning Journal, 2009
In this article, the authors attempt to answer the following questions: How do we understand role-play? How are role-play and identity linked? What are the purposes, benefits and challenges of role-play as a teaching tool? What are the roles of students and teachers in role-play? What does role-play add to telephone tutorials and online…
Descriptors: Cues, Self Concept, Second Language Learning, Telecommunications
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McHardy, Peter; Allan, Teresa – Education + Training, 2000
To teach creativity to business students, a framework was used that involves bridging the intuition gap between knowledge/skills and application and providing simulations that enable students to experience chaos and uncertainty. Students enjoyed scenarios but found holistic learning uncomfortable. Peer support through group reflection helped…
Descriptors: Business Administration Education, Creativity, Foreign Countries, Higher Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers