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Berger, Richard; McDougall, Julian – Literacy, 2013
This article presents the outcomes of research, funded by the Arts and Humanities Research Council in England and informed by work in the fields of new literacy research, gaming studies and the socio-cultural framing of education, for which the videogame "L. A. Noire" was studied within the orthodox framing of the English literature…
Descriptors: Video Games, English Literature, Secondary School Students, Undergraduate Students
Sutherland, Julia – Literacy, 2006
One hundred and eighty British secondary school pupils aged 11-12 and their six trainee teachers in five schools participated in an action research project, designed to improve the quality of children's group talk in English lessons, particularly their engagement in higher-order thinking through "exploratory" talk. The programme,…
Descriptors: Foreign Countries, Secondary School Students, Preservice Teachers, Group Discussion