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Showing 1 to 15 of 30 results Save | Export
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Kensicki, Anna Evelyn; Harlow, John; Akhilandeswari, Janani; Peacock, Sean; Cohen, Jedd; Weissman, Ross; Gordon, Eric – Journal of Political Science Education, 2022
The study of educational simulations at the secondary level has typically centered on programs that are competitive, shorter in duration, and characterized by their low fidelity, or a lack of realism. The resources required to hold longer, more immersive, and nuanced programs are often prohibitive for teachers of political science programs. As…
Descriptors: Simulation, Teaching Methods, Skill Development, 21st Century Skills
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Aynsley, Sarah A.; Nathawat, Kusum; Crawford, Russell M. – Higher Education Pedagogies, 2018
Gamification in higher education has steadily been gaining traction as a useful addition to the diversity of learning resources available to both teachers and students. We have invented a card-based, role-playing team game called 'Braincept' to help aid pharmacology learning for medical students. The aims of the current study are to determine…
Descriptors: Educational Games, Student Attitudes, Medical Students, Pharmacology
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Emblen-Perry, Kay – International Journal of Sustainability in Higher Education, 2018
Purpose: This paper aims to explore the value students place on the sustainable strategies game (SSG) which seeks to improve student engagement in business sustainability through enhanced game-based learning. This game provides an alternative collaborative learning environment to the traditional instructivist approach to enrich Education for…
Descriptors: Foreign Countries, Learner Engagement, Business, Sustainability
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Wills, Sandra; Pegler, Chris – Journal of Interactive Media in Education, 2016
This paper positions discussion of learning designs in the broad context of reuse and repurpose. It proposes that not enough attention has been given to the "purpose" of reuse and the motivation of those who choose to share or use reusable learning resources. There is a need for both a broad and deep understanding of what occurs when…
Descriptors: Instructional Design, Foreign Countries, Longitudinal Studies, Case Studies
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Oliver, Simon – International Journal of Environmental and Science Education, 2016
Learners were separated into groups representing the interests of parties that typically negotiate environmental affairs in real world scenarios (conservationists, scientists, politicians, NGOs, stakeholders), and tasked with preparing role-play simulations using a variety of flipped learning techniques. Learners' carbon footprints were monitored…
Descriptors: Role Playing, Environment, Simulation, Case Studies
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Hack, Catherine Jane – Interactive Learning Environments, 2016
Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the "traditional" virtual learning environment…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Study, Distance Education
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Watts, Jacqueline H. – Journal of Further and Higher Education, 2012
The PhD viva has been described as mysterious (Burnham 1994; Morley et al. 2002), unpredictable (Rugg & Petre 2004) and potentially frightening for students (Delamont et al. 2004), with its form and duration a function of the predilections of individual examiners as well as a function of differences across disciplines. Despite its myriad…
Descriptors: Doctoral Programs, Examiners, Foreign Countries, Graduate Students
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Savin-Baden, Maggi – London Review of Education, 2013
This paper will present a study that explored the perceived impact of spatial practice in "Second Life" (SL) on teaching and learning from the point of view of participants in higher education (lecturers, developers and researchers). Narrative inquiry was used to access stories and experiences of space and spatial practice from staff…
Descriptors: Program Effectiveness, Teacher Attitudes, Cues, Information Technology
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Turner, Wendy – International Journal of Emotional Education, 2014
In the UK policies such as the Children's Plan 2008-2020 through to Promoting the Emotional Health of Children and Young People (2010) identify that professionals such as teachers, youth workers, social workers and youth offending specialists, do not have the necessary underpinning knowledge to adequately support children and young people's…
Descriptors: Mental Health, Well Being, Public Policy, Undergraduate Students
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Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
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Chakrabarty, Namita – Race, Ethnicity and Education, 2012
Based on extracts from an ethnography produced during the ESRC 2009-10 research project, ""Preparedness Pedagogies" and Race: An Interdisciplinary Approach," this article explores the racialized culture of civil defence in the UK whilst also critiquing the world of higher education. The ethnographic artefacts of interviews,…
Descriptors: Higher Education, Race, Figurative Language, Interdisciplinary Approach
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McEwen, Lindsey; Stokes, Alison; Crowley, Kate; Roberts, Carolyn – Journal of Geography in Higher Education, 2014
This paper explores role-play pedagogies in learning and communicating about cutting-edge flood science by flood risk management professionals in local government. It outlines role-play process/structure and evaluates participant perceptions of their learning experiences. Issues were impacts of prior role-play experience on attitudes brought to…
Descriptors: Foreign Countries, Role Playing, Risk Management, Natural Disasters
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Wimpenny, Katherine; Savin-Baden, Maggi; Mawer, Matt; Steils, Nicole; Tombs, Gemma – Australasian Journal of Educational Technology, 2012
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically…
Descriptors: Foreign Countries, Higher Education, Teaching Methods, Computer Simulation
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Nava, Andrea; Pedrazzini, Luciana – Studies in Second Language Learning and Teaching, 2011
We describe an exploratory study carried out within the University of Milan, Department of English the aim of which was to analyse features of the spoken English of first-year Modern Languages undergraduates. We compiled a learner corpus, the "Role Play" corpus, which consisted of 69 role-play interactions in English carried out by…
Descriptors: Oral Language, Second Language Learning, English (Second Language), Second Language Instruction
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Sloman, Katherine; Thompson, Richard – International Journal of Science Education, 2010
Undergraduate students pursuing a three-year marine biology degree programme (n = 86) experienced a large-group drama aimed at allowing them to explore how scientific research is funded and the associated links between science and society. In the drama, Year 1 students played the "general public" who decided which environmental research…
Descriptors: Undergraduate Students, Scientific Research, Environmental Research, Science and Society
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