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Showing 121 to 135 of 248 results Save | Export
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Abdusselam, Mustafa Serkan; Karal, Hasan – Technology, Pedagogy and Education, 2020
The purpose of this study is to investigate the effect of MagAR, an instructional material for teaching magnetism using augmented reality and sensing technology, on students' academic achievement and learning process, and to identify students' views about augmented reality. An embedded mixed-method approach was employed in this study. The study's…
Descriptors: Magnets, Computer Simulation, High School Students, Physics
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Yildirim, Ismet; Seckin Kapucu, Munise – Journal of Education in Science, Environment and Health, 2021
The role of technology literacy in education, which is one of the 21st century skills that students should have, is very important. This study examines the effect of augmented reality (AR) applications, which is a new technology, on students' academic achievement and the level of recalling the learned knowledge. In this study, quasi-experimental…
Descriptors: Computer Simulation, Grade 6, Science Education, Science Achievement
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Seckin Kapucu, Munise; Yurtseven Avci, Zeynep; Sural, Irfan – Turkish Online Journal of Distance Education, 2021
This study aims to examine experiences of science teachers in the training process they attended for innovative technology applications. Case study method, one of the qualitative research methods, was used for study design. 35 science teachers, who work in public schools affiliated to Ministry of National Education in seven regions of Turkey have…
Descriptors: Material Development, Instructional Materials, Science Instruction, Instructional Effectiveness
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Yildirim, Fatih Serdar – Journal of Education in Science, Environment and Health, 2021
The aim of this study is to reveal the effect of using virtual lab application in science teaching on students' academic achievement and students' views on virtual lab application. The study group of the research consists of 62 students studying in the 8th grade of a secondary school in Antalya in the 2019-2020 academic years. Mixed method design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Laboratories
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Kapici, Hasan Ozgur; Akcay, Hakan; Cakir, Hakki – International Journal of Science Education, 2022
Inquiry-based learning can be an effective approach when students are provided with sufficient guidance. However, there is an ongoing debate among practitioners about the nature, type, and level of such guidance. This study investigated the effects on middle school students' (N = 116) conceptual knowledge and inquiry skills acquisition of…
Descriptors: Science Instruction, Inquiry, Hands on Science, Computer Simulation
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Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
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Çakiroglu, Ünal; Gökoglu, Seyfullah – Journal of Educational Computing Research, 2019
This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating…
Descriptors: Computer Uses in Education, Computer Simulation, Interpersonal Communication, Training
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Sezer, Baris; Sezer, Tufan Asli – Australasian Journal of Educational Technology, 2019
Virtual patient (VP) is a concept used in the teaching of communication skills, and like physical examinations and other professional skills, must be taught with utmost care. In Turkey, as VPs are yet to be used in medical training, the usual practice when teaching such skills is to use standardised patients (individuals pretending to be…
Descriptors: Simulated Environment, Computer Simulation, Communication Skills, Medical Education
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Gecu-Parmaksiz, Zeynep; Delialioglu, Omer – British Journal of Educational Technology, 2019
The aim of the current study is to compare the effect of virtual and physical manipulatives on preschool children's understanding of geometric shapes. A quasi-experimental research design was employed where children in the experimental group used tablet computers to access Augmented Reality (AR)-based virtual manipulatives, while children in the…
Descriptors: Preschool Children, Geometric Concepts, Manipulative Materials, Computer Simulation
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Durukan, Alper; Artun, Huseyin; Temur, Atilla – Journal of Science Learning, 2020
The term "Virtual Reality" currently refers to a profound sensory immersion of the user in a synthetically generated virtual environment. It is foreseen that virtual reality will gain a substantial role in the instruction of science. In this literature review, the purpose was to investigate the research on the utilization of virtual…
Descriptors: Computer Simulation, Science Education, Educational Research, Technology Integration
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Kiyici, Mübin – Malaysian Online Journal of Educational Technology, 2018
Concept of augmented reality (AR) has been attracting the attention of researchers due to its feature of combining physical environment of students and digital presentation materials and offering them to users. AR applications have made a great impression among scientists working in a wide range of fields from engineering sciences to social…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Foreign Countries
Öztürk, Samed Yasin; Yangin Eksi, Gonca – Online Submission, 2022
This study aimed to explore critical cultural awareness improvement of prospective teachers with a transnational virtual exchange project. Within the scope of this study, prospective teachers of English studying at English Language Teaching (ELT) department in Turkey attended a virtual exchange project that was organized with other prospective…
Descriptors: Cultural Awareness, Second Language Learning, Second Language Instruction, English (Second Language)
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Aydin, Miraç – Journal of Biological Education, 2021
Research on Mobile Augmented Reality (Mobile AR) includes studies addressing Mobile AR integration into learning environments along with the quality of instructions by researchers about using mobile AR in classrooms. Findings revealed that even inexperienced teachers/pre-service science teachers who lacked any prescribed material could use mobile…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Simulation, Educational Technology
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Sariçam, Ugur; Yildirim, Mehtap – International Journal of Technology in Education and Science, 2021
This research is determined to investigate the effects of STEM activities practiced by using digital games in 6th-grade science classes on students' level of interest in STEM fields and their scientific creativity. As a digital game, Minecraft Education Edition was applied. As a data collecting tool for this survey, the STEM Career Interest Survey…
Descriptors: Instructional Effectiveness, STEM Education, Game Based Learning, Video Games
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Kumas, Ahmet – International Journal of Progressive Education, 2022
This study aimed to develop teacher guide material for students who are uninterested in physics lessons in high schools. In this context, activities in which measurements are made with Logger Pro sensors, which are computer-applied with the innovative technology in 10th-grade optics subjects, have been developed. The study was carried out with 134…
Descriptors: Physics, High School Students, Computer Software, Science Instruction
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