Publication Date
In 2025 | 0 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 56 |
Since 2016 (last 10 years) | 132 |
Since 2006 (last 20 years) | 223 |
Descriptor
Source
Author
Hwang, Gwo-Jen | 15 |
Huang, Yueh-Min | 4 |
Sung, Han-Yu | 4 |
Tsai, Chin-Chung | 4 |
Chang, Shao-Chen | 3 |
Chen, Ching-Huei | 3 |
Cheng, Ching-Hsue | 3 |
Chin, Kai-Yi | 3 |
Chu, Hui-Chun | 3 |
Hong, Zuway-R | 3 |
Huang, Shu-Chen | 3 |
More ▼ |
Publication Type
Education Level
Higher Education | 98 |
Postsecondary Education | 77 |
Elementary Education | 59 |
Secondary Education | 39 |
Middle Schools | 32 |
High Schools | 29 |
Intermediate Grades | 23 |
Junior High Schools | 22 |
Grade 5 | 15 |
Grade 6 | 9 |
Grade 8 | 9 |
More ▼ |
Audience
Researchers | 1 |
Teachers | 1 |
Location
Taiwan | 233 |
China | 8 |
Japan | 6 |
United States | 6 |
Canada | 3 |
Turkey | 3 |
Asia | 2 |
Germany | 2 |
Hong Kong | 2 |
Netherlands | 2 |
Singapore | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
Yu-Min Wang; Chung-Lun Wei; Hsin-Hui Lin; Sheng-Ching Wang; Yi-Shun Wang – Interactive Learning Environments, 2024
As artificial intelligence (AI) technology rapidly develops and is deployed, students increasingly need to understand and learn AI-related skills for future employment. This study investigates how students' AI learning anxiety and AI job replacement anxiety affect intrinsic/extrinsic learning motivations and subsequent AI learning intention. The…
Descriptors: Learning Processes, Artificial Intelligence, Anxiety, Employment Opportunities
Kuo-Zheng Feng – Language Testing in Asia, 2024
This study addressed a gap in existing research on Multiple-Choice (MC) cloze tests by focusing on the learners' perspective, specifically examining the difficulties faced by vocational high school students (VHSs). A nationwide sample of 293 VHSs participated, providing both quantitative and qualitative data through a self-developed questionnaire.…
Descriptors: Language Tests, Multiple Choice Tests, Cloze Procedure, Student Attitudes
Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
Jia-Ying Lee – SAGE Open, 2024
This research was a quasi-experiment that examined the effects of CLIL in an educational context in Taiwan's higher education. Two groups of first-year undergraduate students were involved. One (65 students) was taught with CLIL; the other (59), the conventional approach. Their knowledge of the content and learning attitudes (self-efficacy and…
Descriptors: Content and Language Integrated Learning, Higher Education, Outcomes of Education, Second Language Learning
Pei-Yu Chen; Yuan-Chen Liu – Journal of Baltic Science Education, 2024
This study explored the integration of neural networks and artificial intelligence in image recognition for object identification. The aim was to enhance students' learning experiences through a "Learning by Teaching" approach, in which students act as instructors to train AI robots in recognizing objects. This research specifically…
Descriptors: Artificial Intelligence, Robotics, Educational Technology, Technology Uses in Education
Brady Michael Jack; Zuway-R. Hong; Huann-shyang Lin; Thomas J. Smith – Science & Education, 2024
Existing literature attests to the importance of assessing the learning enjoyment and learning interest of students toward socio-scientific issues (SSI). However, there are few existing studies that examine how ecological stimuli, which are crucial to young learners' perceptual development and the shaping of ethical judgment, predict their…
Descriptors: Social Sciences, Student Attitudes, Student Interests, High School Students
Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
Wu, Hsiang-Ping – Journal of Visual Impairment & Blindness, 2023
Introduction: This study examines teaching strategies that help enhance learning motivation in individuals with blindness to facilitate improved learning of figurative concepts: attention, relevance, confidence, and satisfaction (ARCS). We began by teaching the origin of life and the reproductive system in the first unit of the relatively lacking…
Descriptors: Concept Formation, Blindness, Teaching Methods, Learning Motivation
Lee, Yen-Fen; Hwang, Gwo-Jen; Chen, Pei-Ying – Educational Technology Research and Development, 2022
Review strategies after learning new knowledge are essential for students to consolidate the key points, understand the subject content, analyze aspects of the learning topics, and summarize the knowledge content of learning while mastering new knowledge. However, educators have found that students generally have difficulties seeking help when…
Descriptors: College Students, Control Groups, Foreign Countries, Artificial Intelligence
Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Chen, Howard Hao-Jan; Yang, Christine Ting-Yu; Lai, Kyle Kuo-Wei – Interactive Learning Environments, 2023
Recent studies on the use of Intelligent Personal Assistant (IPA) for second language (L2) learning have found that IPAs such as "Amazon's Alexa" is useful and motivating for L2 learners and that learners' language proficiency might influence their perceptions toward IPAs. However, most existing studies focused on the potentials of…
Descriptors: English (Second Language), Second Language Learning, College Students, Artificial Intelligence
Hsin-Ming Hsieh; Alex Maritz – Contemporary Educational Technology, 2023
Flipped instruction has garnered significant interest in higher education for its potential to enhance student motivation and self-regulated learning. This quasi-experimental study examined the impact of flipped teaching on motivation and self-directed learning attributes among 106 entrepreneurship students at universities in Taiwan. Students…
Descriptors: Flipped Classroom, Intervention, Scores, Independent Study